← Back to history

Dec 0001

Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
51 65

Flesh Wrecker cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump BLUE KANE squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
74 60

BLUE KANE unleashes a lightning-quick flurry of rapid-fire kicks to Flesh Wrecker's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before Flesh Wrecker can mount any counter.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Crossbody


aerial 100%
74 58

BLUE KANE bounces off the ropes with explosive momentum and drives their shoulder into Flesh Wrecker's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Mid

Headbutt


brawl 125%
Mid

Dropkick


aerial 125%
aerial -15%
Added by Shoulder Tackle
64 64

Flesh Wrecker springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into BLUE KANE's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
103 75

BLUE KANE catches the charging Flesh Wrecker with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Flesh Wrecker writhes in agony.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
93 81

BLUE KANE charges across the ring with lightning speed, catching Flesh Wrecker against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Flesh Wrecker's lungs as BLUE KANE's momentum flattens the heel against the pads, leaving Flesh Wrecker slumped and gasping.


Late

Lariat


brawl 150%
Late

DDT


grapple 150%
77 98

Flesh Wrecker clutches the exhausted BLUE KANE's head, wrenching it into a front facelock with methodical precision before sitting out sharply and spiking the crowd favorite's skull into the canvas with a textbook DDT, drawing a chorus of boos as BLUE KANE crumples limply to the mat.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
123 90

BLUE KANE digs deep into their reserves and hoists the defiant Flesh Wrecker skyward, holding them inverted as the crowd roars with approval. After an agonizing vertical stall that showcases incredible strength despite late-match exhaustion, BLUE KANE drops backward with devastating impact, driving Flesh Wrecker skull-first into the canvas with authority.

BLUE KANE ascends to the top rope, steadies himself as the crowd roars, and launches into the air with Bitter End, crashing down onto Flesh Wrecker with devastating precision. The impact echoes through the arena as Flesh Wrecker lies motionless, and BLUE KANE hooks the leg for the three-count, the referee's hand slapping the mat as justice is served.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.