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May 0001

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Punches


brawl 100%
58 22

Iron Carnage locks their arms around WHITE MEAT's midsection and squeezes with determined force, the raw intensity drawing respectful applause from the crowd as WHITE MEAT grimaces in pain, their breath escaping in labored gasps while Iron Carnage wrenches tighter, refusing to release the punishing hold.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
Early

Backdrop Suplex


grapple 100%
64 77

WHITE MEAT hooks Iron Carnage's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
59 26

Iron Carnage explodes with lightning speed, hooking WHITE MEAT's head in a flash and dropping to the mat with a perfectly executed bulldog. The sudden impact sends WHITE MEAT face-first into the canvas as the crowd roars its approval for both competitors in this early display of athletic prowess.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
75 96

WHITE MEAT skillfully captures Iron Carnage's legs, stepping through with technical precision before sitting back into a textbook Boston Crab, the crowd applauding the beautiful execution as Iron Carnage grimaces in pain, desperately clawing toward the ropes while WHITE MEAT maintains perfect form and control.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Corner Splash


speed 125%
91 39

Iron Carnage charges across the ring with blistering speed, closing the distance in a heartbeat before crushing WHITE MEAT against the turnbuckles with a thunderous corner splash that draws an appreciative roar from the crowd witnessing this hard-hitting display of athletic competition.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +15%
Added by Tiger Feint Kick
Mid

Headbutt


brawl 125%
87 28

Iron Carnage suddenly pivots and whips around with a brutal spinning backfist that catches WHITE MEAT flush across the jaw, the sharp crack echoing through the arena as WHITE MEAT staggers backward into the ropes. The crowd gasps at the stiff strike, respecting the hard-hitting intensity both competitors are bringing to this evenly-matched contest.


Late

Crossface


brawl 80%
power 35%
aerial 35%

Your opponent's next move loses 35% Grapple and Speed.

brawl +16%
Added by Spinning Backfist
Late

Super Kick


speed 150%
83 47

Iron Carnage wrenches back on the crossface with desperate intensity, their arms locked tight across WHITE MEAT's jaw as both competitors show the wear of battle. The crowd roars in conflicted appreciation as WHITE MEAT claws at the mat, face contorted in agony, before their hand finally slaps the canvas in submission to end this hard-fought contest.

Iron Carnage scales the turnbuckle as the crowd roars, launching into a picture-perfect Death Breaker that connects flush with WHITE MEAT. The impact echoes through the arena as WHITE MEAT crumbles to the mat, unable to answer the three-count. The fans erupt in respectful applause for both competitors as Iron Carnage stands victorious.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.