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May 0001

17
Early

Crossbody


aerial 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

65 65

The Irish Pigu swiftly locks up with Hernandez Pigu, expertly hooking the arm and snapping the hips with technical precision to execute a crisp suplex that plants the heel flat on their back, drawing cheers from the crowd as The Irish Pigu maintains control early in the contest.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
59 68

The Irish Pigu unleashes a lightning-fast flurry of kicks, targeting Hernandez Pigu's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
59 65

The Irish Pigu locks in a tight waistlock, demonstrating technical precision as they arch back and launch Hernandez Pigu overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as The Irish Pigu maintains control with flawless grappling fundamentals.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
68 72

The Irish Pigu expertly flips Hernandez Pigu onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Hernandez Pigu writhes in agony, clawing desperately at the canvas while The Irish Pigu maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

75 75

The Irish Pigu expertly applies a textbook arm wringer, torquing Hernandez Pigu's shoulder with precise technical skill that draws appreciative cheers from the crowd. The heel grimaces and drops to one knee, frantically slapping at their trapped arm as The Irish Pigu maintains perfect control of the hold.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
85 78

Hernandez Pigu suddenly pivots and whips around with blinding quickness, their heel cracking across The Irish Pigu's jaw before the crowd favorite can react, sending them staggering backward as the arena erupts in boos at the opportunistic strike.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

81 85

The Irish Pigu hooks both arms behind Hernandez Pigu's back with technical precision, bridging flawlessly into a picture-perfect Dragon Suplex that plants the despised villain directly on his neck and shoulders, holding the pin attempt as the capacity crowd roars its approval for the masterful grappling display.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

DDT


grapple 150%
91 98

The Irish Pigu clutches Hernandez Pigu's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Hernandez Pigu's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

The Irish Pigu catches Hernandez Pigu flush with Dublin Down, the devastating strike connecting perfectly as the crowd erupts. Hernandez Pigu crumples to the canvas, unconscious before hitting the mat, while The Irish Pigu stands victorious as the referee counts three.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.