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Nov 0001

Early

Kicks


speed 100%
Early

Body Slam


power 100%
43 19

Billionaire Bill unleashes a lightning-quick barrage of stiff kicks to Mark Clark's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Mark Clark staggered and grimacing against the ropes.


Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
65 41

Billionaire Bill launches off the ropes with a soaring crossbody, catching Mark Clark completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as Billionaire Bill quickly scrambles up, smirking at the grounded Mark Clark who clutches his chest in frustration.


Early

Punches


brawl 100%
Early

Crossbody


aerial 100%
24 65

Mark Clark scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Billionaire Bill with precision timing as the crowd boos the aerial display. Billionaire Bill crumples to the mat under the impact, gasping for air while Mark Clark quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Headbutt


brawl 125%
Mid

Boston Crab


grapple 125%
30 51

Mark Clark methodically turns Billionaire Bill onto his stomach, stepping through the legs with technical precision before sitting back deep into a textbook Boston Crab, wrenching the lower back and spine as Billionaire Bill claws desperately at the canvas, the crowd jeering both competitors as the submission hold is locked in tight.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
81 81

Mark Clark charges across the ring with explosive velocity, catching Billionaire Bill off-guard as they slam into them in the corner with a brutal splash. The impact crushes Billionaire Bill against the turnbuckles as the crowd boos the reckless abandon, Mark Clark quickly backing away with a sneer while Billionaire Bill slumps forward, gasping for air.


Mid

Corner Splash


speed 125%
Mid

Power Slam


power 125%
54 24

Billionaire Bill charges across the ring with explosive velocity, catching Mark Clark off-guard as they slam into them in the corner with a brutal splash. The impact crushes Mark Clark against the turnbuckles as the crowd boos the reckless abandon, Billionaire Bill quickly backing away with a sneer while Mark Clark slumps forward, gasping for air.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
83 62

Billionaire Bill sneers as he hooks Mark Clark's head, wrenching the neck with methodical cruelty before driving him skull-first into the canvas with a textbook DDT, the sickening thud drawing boos as both heels battle for dominance late in this brutal contest.


Late

Lariat


brawl 150%
Late

Top Rope Splash


aerial 150%
36 98

Mark Clark scales the turnbuckles with exhausted determination, measuring the worn-down Billionaire Bill sprawled below. Launching with reckless abandon, Mark Clark soars through the air, crashing down chest-first across Billionaire Bill's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Billionaire Bill convulses from the devastating aerial assault.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
65 29

Billionaire Bill tunes up the band with theatrical mockery, and as the exhausted Mark Clark stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Mark Clark's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.

Billionaire Bill wrenches back on the Inherited Wealth, torquing Mark Clark's joints at a sickening angle as the crowd boos both competitors. Mark Clark fights desperately but finally taps out in agony, and Billionaire Bill refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.