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Nov 0001

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Crossbody


aerial 100%
57 71

Jebediah Pigu scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto THE BAD GUY with precision timing as the crowd boos the aerial display. THE BAD GUY crumples to the mat under the impact, gasping for air while Jebediah Pigu quickly rolls through and poses arrogantly over the fallen opponent.


Early

Crossbody


aerial 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial -15%
Added by Shoulder Tackle
83 53

THE BAD GUY scales the turnbuckles with calculated precision, measuring Jebediah Pigu who's still recovering from the early onslaught. Launching through the air with picture-perfect form, THE BAD GUY crashes down across Jebediah Pigu's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
74 72

THE BAD GUY ducks a wild swing and uses their explosive quickness to slide between Jebediah Pigu's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Jebediah Pigu kicking out at two but looking momentarily rattled by the crafty counter.


Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

116 90

THE BAD GUY springs off the middle rope with a perfectly executed dropkick, both boots smashing into Jebediah Pigu's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
95 119

Jebediah Pigu hoists THE BAD GUY high overhead with a devastating Gorilla Press, military pressing the struggling competitor above their head before callously hurling them down to the canvas with brutal authority. The thunderous impact echoes through the arena as THE BAD GUY writhes in agony, while the crowd jeers both competitors with disdain.


Mid

Power Slam


power 125%
Mid

Dropkick


aerial 125%
79 89

Jebediah Pigu springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into THE BAD GUY's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves THE BAD GUY dazed and slumped against the ropes.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Top Rope Splash


aerial 150%
108 107

THE BAD GUY scales the turnbuckle as Jebediah Pigu lies motionless, launching into a breathtaking Shooting Star Press that crashes down with devastating precision. The crowd gasps at the athletic display despite booing both competitors, as THE BAD GUY hooks the leg for a potential match-ending cover.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Powerbomb


power 130%

Your next move gains +60% Power.

110 94

THE BAD GUY catches the staggering Jebediah Pigu charging in, hoisting them up with brutal force before driving them spine-first into the canvas with a thunderous spinebuster that shakes the ring. The crowd jeers as THE BAD GUY holds the impact position, sneering down at their flattened opponent while Jebediah Pigu writhes in pain, clutching their lower back.

THE BAD GUY wrenches back on the Neck Snap, torquing Jebediah Pigu's joints at a sickening angle as the crowd boos both competitors. Jebediah Pigu fights desperately but finally taps out in agony, and THE BAD GUY refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.