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Dec 0001

Early

Body Slam


power 100%
Early

Kicks


speed 100%
41 65

Mark Clark unleashes a lightning-quick flurry of stiff kicks to Ghost Machine's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Ghost Machine buckling backward against the ropes from the sudden assault.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
43 19

Ghost Machine unleashes a lightning-quick flurry of stiff kicks to Mark Clark's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Mark Clark buckling backward against the ropes from the sudden assault.


Early

Punches


brawl 100%
Early

Backdrop Suplex


grapple 100%
72 41

Ghost Machine unloads a vicious barrage of closed-fist punches to Mark Clark's jaw, the referee turning a blind eye to the illegal strikes as both competitors favor the same underhanded tactics, drawing boos from the disgusted crowd as Mark Clark stumbles backward into the ropes.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
66 24

Ghost Machine springs off the middle rope with a perfectly executed dropkick, both boots smashing into Mark Clark's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
51 51

Mark Clark expertly flips Ghost Machine onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Mark Clark sits deep into the hold, wrenching back on Ghost Machine's spine with methodical cruelty while Ghost Machine claws desperately at the mat, trapped in the center of the ring.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
54 81

Mark Clark springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Ghost Machine's jaw with a picture-perfect dropkick that echoes throughout the arena. Ghost Machine crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Vertical Suplex


power 150%
Late

Vertical Suplex


power 150%
62 29

Ghost Machine hoists the exhausted Mark Clark skyward with raw, punishing force, holding them vertical for several agonizing seconds to showcase their dominance as the crowd boos relentlessly. With a thunderous crash, Ghost Machine drops backward, driving Mark Clark spine-first into the canvas with devastating power that echoes throughout the arena.


Late

Super Kick


speed 150%
Late

DDT


grapple 150%
65 62

Ghost Machine tunes up the band with theatrical mockery, and as the exhausted Mark Clark stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Mark Clark's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.

Ghost Machine catches Mark Clark off-guard and delivers a devastating Deathwish, the impact echoing throughout the arena as Mark Clark crumples to the canvas, completely unconscious. The crowd boos both competitors as the referee counts the pin, Ghost Machine smirking with ruthless satisfaction.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.