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May 0001

Early

Backdrop Suplex


grapple 100%
Early

Kicks


speed 100%
29 40

Raw Ripper unleashes a lightning-fast flurry of kicks, striking Mean Dean's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
65 65

Raw Ripper springs off the ropes with incredible elevation, soaring through the air before crashing down across Mean Dean's chest with a picture-perfect crossbody that flattens the villain to the canvas as the crowd roars its approval for the high-flying maneuver.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
65 45

Mean Dean launches off the ropes with a picture-perfect crossbody, catching Raw Ripper completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Raw Ripper's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Corner Splash


speed 125%
Mid

Headbutt


brawl 125%
44 56

Raw Ripper has had enough of Mean Dean's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Mean Dean clutches their forehead in pain.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
81 81

Raw Ripper launches himself skyward with incredible elevation, his boots connecting perfectly with Mean Dean's jaw in a picture-perfect dropkick that sends the villain crashing to the canvas. The crowd erupts as Mean Dean clutches his face in pain, rolling toward the ropes while Raw Ripper kips up to his feet.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
36 50

Raw Ripper catches the charging Mean Dean with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as Mean Dean writhes in agony.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
98 98

Raw Ripper scales the turnbuckles as the exhausted Mean Dean struggles to rise, the crowd roaring in anticipation. Launching skyward with incredible height, Raw Ripper soars through the air and crashes down with a picture-perfect splash, driving every ounce of air from Mean Dean's lungs as the arena erupts in thunderous cheers.


Late

DDT


grapple 150%
Late

Lariat


brawl 150%
44 68

Raw Ripper grits through exhaustion and unleashes a brutal lariat that nearly decapitates Mean Dean, the thunderous clothesline sending the heel spinning inside-out before crashing hard to the mat. The crowd erupts as Raw Ripper stands over the fallen villain, fist still clenched from the devastating strike.


Late

Vertical Suplex


power 150%
Late

Super Kick


speed 150%
98 60

Mean Dean hoists the exhausted Raw Ripper high overhead, holding him suspended for several agonizing seconds to showcase dominance before driving him brutally into the canvas with a thunderous vertical suplex. The impact echoes through the arena as boos rain down, Raw Ripper clutching his spine while Mean Dean smirks callously at the destruction.

Raw Ripper scales to the top rope as the crowd roars, measuring the vulnerable Mean Dean below. With perfect precision, Raw Ripper launches into the air and connects with Vortex, crashing down onto Mean Dean with devastating impact. The arena explodes as Mean Dean lies motionless, and the referee counts three. Justice is served.

Loser Winner
2 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.