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Jul 0001

5
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Backdrop Suplex


grapple 100%
48 65

Titan Storm locks in a textbook waistlock, displaying technical precision as MILF MAN struggles to escape. With perfect form, Titan Storm bridges back and launches the heel overhead with a crisp backdrop suplex, spiking MILF MAN's shoulders into the canvas. The crowd roars its approval as Titan Storm maintains control early in this contest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Punches


brawl 100%
71 30

MILF MAN slithers behind Titan Storm and viciously wrenches the arm into a tight hammerlock, twisting with technical precision while trash-talking the crowd. The heel methodically cranks the hold, drawing boos as Titan Storm grimaces in pain, trapped in the early technical assault.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Kicks


speed 100%
66 34

MILF MAN catches Titan Storm off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as MILF MAN smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
63 38

MILF MAN suddenly whips around with a vicious spinning backfist that cracks across Titan Storm's jaw, the sound echoing throughout the arena as the crowd erupts in boos. The underhanded strike catches Titan Storm completely off-guard, sending them stumbling backward into the ropes as MILF MAN smirks at their dirty handiwork.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
91 43

MILF MAN methodically wrenches Titan Storm's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering Titan Storm, applying extra torque with a smug grin.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

grapple +30%
Added by Belly-to-Belly Suplex
Mid

Boston Crab


grapple 125%
109 81

MILF MAN clutches Titan Storm in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as MILF MAN releases late, adding extra torque to send Titan Storm crashing hard into the canvas, immediately clutching their back in pain.

MILF MAN ascends to the top rope and leaps through the air, crashing down on Titan Storm with the The Krusher. The arena erupts in boos as Titan Storm lies motionless, the referee counting three while MILF MAN smirks over their fallen opponent.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.