← Back to history

Apr 0001

Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
65 55

WHITE MEAT locks in a tight waistlock, demonstrating technical precision as they arch back and launch Billionaire Bill overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as WHITE MEAT maintains control with flawless grappling fundamentals.


Early

Punches


brawl 100%
Early

Punches


brawl 100%
22 24

Billionaire Bill backs WHITE MEAT into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping WHITE MEAT's head back before Billionaire Bill smirks at the jeering audience.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
31 43

Billionaire Bill unleashes a lightning-quick flurry of rapid-fire kicks to WHITE MEAT's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. WHITE MEAT staggers backward, unable to counter the blistering speed, clutching his ribs as Billionaire Bill smirks arrogantly.


Mid

Boston Crab


grapple 125%
Mid

Corner Splash


speed 125%
81 54

WHITE MEAT expertly flips Billionaire Bill onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. Billionaire Bill writhes in agony, clawing desperately at the canvas while WHITE MEAT maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
39 69

Billionaire Bill methodically traps WHITE MEAT's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. WHITE MEAT grimaces in agony, clawing desperately toward the ropes while Billionaire Bill wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Mid

Dropkick


aerial 125%
Mid

Dropkick


aerial 125%
76 81

Billionaire Bill springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into WHITE MEAT's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
98 65

WHITE MEAT clutches Billionaire Bill's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Billionaire Bill's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
92 98

Billionaire Bill scales the turnbuckles with deliberate arrogance, taunting the crowd as WHITE MEAT lies vulnerable below. The heel launches into a picture-perfect splash from the top rope, crashing down with devastating aerial precision across the prone champion's chest, driving every ounce of air from their lungs as the arena erupts in furious boos.

Billionaire Bill wrenches back on the Inherited Wealth, twisting WHITE MEAT's body at an unnatural angle as the crowd roars in protest. WHITE MEAT fights valiantly but finally taps out desperately, and Billionaire Bill refuses to release the hold immediately, grinning wickedly as the referee frantically calls for the bell.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.