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Oct 0001

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Punches


brawl 100%
59 65

Blonde Elvis unloads a rapid flurry of stiff punches to Ernie White's jaw, each strike echoing through the arena as the crowd roars in appreciation of the technical striking display. Ernie White staggers backward into the ropes, respecting the competitor's clean aggression.


Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
65 43

Ernie White locks their arms around Blonde Elvis's midsection and squeezes with determined intensity, the crowd applauding the raw display of strength as Blonde Elvis grimaces and struggles against the crushing pressure, their hands pushing futilely at Ernie White's shoulders while the hold saps their energy early in this hard-fought contest.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Body Slam


power 100%
59 22

Ernie White explodes with lightning-fast reflexes, hooking Blonde Elvis's head and sprinting forward before driving them face-first into the canvas with a crisp bulldog. The crowd roars in appreciation as both competitors show their early-match speed and technical prowess.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Headbutt


brawl 125%
brawl -15%
Added by Bulldog
81 72

Ernie White suddenly pivots and whips around with a brutal spinning backfist that catches Blonde Elvis flush across the jaw, the sharp crack echoing through the arena as Blonde Elvis staggers backward into the ropes. The crowd gasps at the stiff strike, respecting the hard-hitting intensity both competitors are bringing to this evenly-matched contest.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +40%
Added by Spinning Backfist
Mid

Dropkick


aerial 125%
101 59

Ernie White catches Blonde Elvis charging in and unleashes a thunderous big boot that connects flush with the jaw, the crowd roaring in appreciation as Blonde Elvis crumples to the mat from the devastating strike, both competitors giving everything in this hard-hitting contest.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Power Slam


power 125%
74 28

Ernie White hoists Blonde Elvis high overhead in a devastating display of pure strength, military pressing him up and down twice before launching him across the ring where he crashes hard to the canvas. The crowd erupts in appreciation of the incredible power showcase as Ernie White flexes, acknowledging the respect between competitors while Blonde Elvis struggles to his feet, clearly feeling the impact of that thunderous slam.

Ernie White explodes forward with Dark Hammer, the devastating strike connecting flush with Blonde Elvis's jaw in a thunderous crack that echoes throughout the arena. Blonde Elvis crumples instantly to the mat, out cold, as the referee slides in for the three-count while the crowd erupts in respectful appreciation for both warriors.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.