← Back to history

Nov 0001

Early

Kicks


speed 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

82 55

SMASHER unleashes a lightning-fast flurry of kicks, targeting Ichabod Wahoo's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

power +30%
Added by Bearhug
64 84

Ichabod Wahoo charges across the ring with malicious intent, lowering their shoulder and driving it brutally into SMASHER's chest, sending the fan favorite crashing hard to the mat as the crowd erupts in boos at the vicious, over-powered assault that leaves SMASHER gasping for air.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

68 64

SMASHER charges across the ring with devastating force, plowing through Ichabod Wahoo with a thunderous shoulder tackle that sends the heel crashing hard to the mat, the impact echoing through the arena as the crowd roars its approval for the powerful offensive statement.


Mid

Corner Splash


speed 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Shoulder Tackle
103 69

SMASHER charges across the ring with lightning speed, catching Ichabod Wahoo against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from Ichabod Wahoo's lungs as SMASHER's momentum flattens the heel against the pads, leaving Ichabod Wahoo slumped and gasping.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

86 81

SMASHER hoists Ichabod Wahoo high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming Ichabod Wahoo down to the canvas with thunderous impact that shakes the ring.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Power Slam


power 125%
99 88

SMASHER fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching Ichabod Wahoo flush across the jaw with the tiger feint kick! The crowd roars as Ichabod Wahoo stumbles backward, clutching their face, while SMASHER lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.

SMASHER hoists the defiant Ichabod Wahoo onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Blindside connects perfectly! The impact echoes through the building as Ichabod Wahoo lies motionless, and the referee counts three to a deafening roar of approval.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.