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Nov 0001

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Kicks


speed 100%
61 40

Crush smoothly hooks Raw Ripper's head and arm, displaying excellent technical precision as they snap their hips and lift Raw Ripper cleanly off the canvas. The crowd applauds the textbook execution as Crush bridges through the suplex with technical excellence, dropping Raw Ripper firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Punches


brawl 100%
74 45

Crush smoothly transitions behind Raw Ripper and expertly wrenches the arm into a tight hammerlock, applying precise technical pressure on the shoulder joint. Raw Ripper grimaces and searches for an escape as the crowd appreciates the clean grappling display, with Crush maintaining perfect control and leverage while keeping the hold locked in with textbook execution.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
75 65

Crush sprints to the ropes with electric energy, rebounding with perfect timing before launching into a picture-perfect crossbody that catches Raw Ripper flush across the chest, driving both competitors to the mat as the capacity crowd erupts in appreciation of the athletic display.


Mid

Dropkick


aerial 125%
Mid

Power Slam


power 125%
94 81

Crush launches into a picture-perfect springboard dropkick, soaring through the air with incredible height before both boots connect flush with Raw Ripper's chest, sending them crashing hard to the canvas as the crowd erupts in appreciation of the athletic display.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Corner Splash


speed 125%
86 50

Crush ascends to the top turnbuckle as the crowd roars in anticipation, launching into a picture-perfect diving forearm that connects flush with Raw Ripper's jaw, sending him crashing to the canvas as both competitors demonstrate their aerial mastery in this hard-fought contest.

Crush lifts Raw Ripper onto their shoulders, the crowd rising to its feet in anticipation. With a display of raw power, Crush drives Raw Ripper down with Apex, the impact echoing throughout the arena. Raw Ripper crumples motionless as the referee counts three, and Crush stands victorious amid thunderous applause from the crowd.

Winner Loser
5 0

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.