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Nov 0001

Early

Kicks


speed 100%
Early

Punches


brawl 100%
73 76

Arbuckle Wahoo backs SUPERSTUD into the corner and unleashes a flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd erupts in boos, each brutal strike snapping SUPERSTUD's head back before Arbuckle Wahoo smirks at the jeering audience.


Early

Punches


brawl 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

83 68

SUPERSTUD unloads with a flurry of straight right hands, backing Arbuckle Wahoo into the corner as the crowd roars its approval. The heel desperately tries to cover up, but each punch finds its mark, snapping their head back. SUPERSTUD feeds off the energy, landing one final shot that leaves Arbuckle Wahoo slumped against the turnbuckles.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
Early

Backdrop Suplex


grapple 100%
55 75

Arbuckle Wahoo cinches in a tight waistlock and executes a textbook backdrop suplex, arching back with technical precision to dump SUPERSTUD squarely on their shoulders. The heel smirks at the booing crowd while maintaining wrist control, transitioning smoothly into a grounded position as the face grimaces from the impact.


Mid

Headbutt


brawl 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl -15%
Added by Bulldog
grapple +30%
Added by Belly-to-Belly Suplex
104 105

Arbuckle Wahoo clutches SUPERSTUD in a tight waistlock, wrenching viciously before explosively arching backward to hurl the fan favorite through the air with a perfectly executed belly-to-belly suplex. The crowd boos as Arbuckle Wahoo releases late, adding extra torque to send SUPERSTUD crashing hard into the canvas, immediately clutching their back in pain.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

99 87

SUPERSTUD catches Arbuckle Wahoo jawing at the referee and suddenly spins through with a vicious backfist that cracks across the heel's jaw, sending spit flying as the crowd roars its approval, Arbuckle Wahoo crumpling backward into the ropes from the street-fight style impact.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +27%
Added by Spinning Backfist
Mid

Boston Crab


grapple 125%
118 94

SUPERSTUD catches the retreating Arbuckle Wahoo with a thunderous big boot, the sole of their boot crashing into the heel's jaw with brutal street-fight intensity! The crowd roars its approval as Arbuckle Wahoo crumples to the mat, clutching their face while SUPERSTUD stands tall, delivering the rough justice the villain deserves.


Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

Late

DDT


grapple 150%
108 113

Arbuckle Wahoo hooks SUPERSTUD's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling SUPERSTUD's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

brawl +42%
Added by Discus Clothesline
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

139 99

SUPERSTUD winds up and unleashes a devastating haymaker that connects squarely with Arbuckle Wahoo's jaw, the sickening crack echoing through the arena as the crowd erupts in approval, watching the despised villain crumple to the canvas from the righteous punch.


Late

Super Kick


speed 150%
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

110 98

SUPERSTUD tunes up the band in the corner as the crowd roars, stalking the staggering Arbuckle Wahoo who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as Arbuckle Wahoo crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

SUPERSTUD catches Arbuckle Wahoo rushing in and unleashes Singularity, the devastating strike connecting flush with Arbuckle Wahoo's jaw! The crowd erupts as Arbuckle Wahoo crumples to the canvas, completely unconscious, and SUPERSTUD hooks the leg for the three-count victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.