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Apr 0001

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Punches


brawl 100%
63 51

Jebediah Pigu charges forward with malicious intent, using their superior size to brutally flatten BLUE KANE with a devastating shoulder tackle that sends the fan favorite crashing hard to the mat. The impact echoes throughout the arena as Jebediah Pigu stands over their opponent with a smirk, drawing loud boos from the crowd watching BLUE KANE clutch their chest in pain.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
61 52

Jebediah Pigu launches off the ropes with a picture-perfect crossbody, catching BLUE KANE completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of BLUE KANE's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

48 63

BLUE KANE bounces off the ropes with explosive momentum and drives their shoulder into Jebediah Pigu's chest, the devastating impact sending the heel crashing hard to the mat as the capacity crowd roars its approval for the powerful display of strength.


Mid

Power Slam


power 125%
Mid

Corner Splash


speed 125%
88 76

Jebediah Pigu catches BLUE KANE off the ropes and hoists him high overhead before violently drilling him into the canvas with a thunderous power slam, the ring shaking from the devastating impact. The crowd erupts in boos as Jebediah Pigu flexes arrogantly over the fallen BLUE KANE, relishing the destruction.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Dropkick


aerial 125%
83 19

Jebediah Pigu catches BLUE KANE charging in, hoisting them overhead with raw power before falling backward and launching them across the ring with a devastating fallaway slam. The crowd boos as Jebediah Pigu sits up with a smirk while BLUE KANE crashes hard into the canvas, clutching their back in pain.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
60 88

BLUE KANE catches the charging Jebediah Pigu mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Jebediah Pigu writhes in pain from the devastating impact.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Super Kick


speed 150%
91 92

BLUE KANE tunes up the band in the corner as the crowd roars, and when Jebediah Pigu stumbles to his feet, delivers a lightning-quick superkick that catches him flush on the jaw—the crack echoing through the arena as the heel crumples to the mat in a heap while the fans explode in approval.


Late

DDT


grapple 150%
Late

Vertical Suplex


power 150%
72 105

BLUE KANE summons their last reserves of strength, hoisting the exhausted Jebediah Pigu high into the air with a thunderous Vertical Suplex, holding them vertical for what feels like an eternity before driving them brutally into the canvas—the crowd roaring in approval as the devastating impact leaves Jebediah Pigu writhing in agony.


Late

Top Rope Splash


aerial 150%
Late

Top Rope Splash


aerial 150%
92 23

Jebediah Pigu scales the turnbuckles while BLUE KANE lies vulnerable, then launches into a picture-perfect splash from the top rope, crashing down with devastating precision as the crowd erupts in boos. The high-risk maneuver connects flush, driving every bit of air from BLUE KANE's lungs as Jebediah Pigu hooks the leg for what could be the finish.

Jebediah Pigu hoists BLUE KANE high overhead with a sinister grin, then drives them brutally into the canvas with the devastating Last Rites, planting the fan favorite with sickening force as the crowd erupts in boos and BLUE KANE lies motionless.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.