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Mar 0001

Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
65 56

Mark Clark springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches Venom Brawler completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Backdrop Suplex


grapple 100%
Early

Punches


brawl 100%
41 65

Venom Brawler unloads with a flurry of right hands, backing Mark Clark into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Mark Clark desperately covering up but unable to escape the relentless assault.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
65 24

Mark Clark unleashes a lightning-quick flurry of rapid-fire kicks to Venom Brawler's legs and midsection, the sharp strikes echoing through the arena as the crowd boos the cheap tactics. Venom Brawler staggers backward, unable to counter the blistering speed, clutching his ribs as Mark Clark smirks arrogantly.


Mid

Boston Crab


grapple 125%
Mid

Headbutt


brawl 125%
51 81

Venom Brawler has had enough of Mark Clark's dirty tactics and fires back with a vicious headbutt that sends the villain staggering backward into the ropes, drawing a roar of approval from the crowd as Mark Clark clutches their forehead in pain.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
81 70

Mark Clark springs off the second rope with surprising elevation, launching both boots into Venom Brawler's chest with a picture-perfect dropkick that sends the beloved competitor crashing hard into the corner turnbuckles, drawing loud boos as Mark Clark smirks at the jeering crowd.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
24 60

Venom Brawler expertly flips Mark Clark onto their stomach, stepping through and wrenching back on the legs with textbook precision, applying the Boston Crab with technical mastery. The crowd roars its approval as Mark Clark writhes in agony, desperately clawing toward the ropes while Venom Brawler sits deep, maintaining perfect leverage on the submission hold.


Late

DDT


grapple 150%
Late

Super Kick


speed 150%
62 84

Venom Brawler tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Mark Clark staggers to their feet, Venom Brawler explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Mark Clark crashing to the canvas as the fans erupt in celebration.


Late

Super Kick


speed 150%
Late

Vertical Suplex


power 150%
98 36

Mark Clark feigns a leg injury to lure in the sympathetic Venom Brawler, then explodes with lightning-quick precision, his boot smashing into Venom Brawler's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.


Late

Vertical Suplex


power 150%
Late

DDT


grapple 150%
29 72

Venom Brawler clutches Mark Clark's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Mark Clark's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

Venom Brawler locks in Ruin, wrenching back with righteous intensity as Mark Clark flails desperately, finally tapping frantically. The arena erupts as justice is served, Mark Clark crumbling in defeat.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.