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Apr 0001

Early

Body Slam


power 100%
Early

Crossbody


aerial 100%
58 43

BIG MAGIC hoists the protesting Joshua Nelson high into the air with raw power, holding them aloft for a moment as the crowd roars its approval, before driving them hard into the canvas with a thunderous body slam that shakes the ring and leaves Joshua Nelson arching their back in pain.


Early

Crossbody


aerial 100%
Early

Punches


brawl 100%
65 65

Joshua Nelson backs BIG MAGIC into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into BIG MAGIC's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Backdrop Suplex


grapple 100%
Early

Backdrop Suplex


grapple 100%
65 33

BIG MAGIC locks in a tight waistlock, demonstrating technical precision as they arch back and launch Joshua Nelson overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as BIG MAGIC maintains control with flawless grappling fundamentals.


Mid

Power Slam


power 125%
Mid

Power Slam


power 125%
73 65

BIG MAGIC catches the charging Joshua Nelson mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as Joshua Nelson writhes in pain from the devastating impact.


Mid

Corner Splash


speed 125%
Mid

Dropkick


aerial 125%
8 54

Joshua Nelson springs off the middle rope with surprising agility, launching both boots squarely into BIG MAGIC's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Mid

Dropkick


aerial 125%
Mid

Headbutt


brawl 125%
81 81

Joshua Nelson takes a cheap shot, stepping in close and cracking BIG MAGIC right between the eyes with a brutal headbutt that echoes through the arena. The crowd erupts in boos as BIG MAGIC staggers backward, momentarily dazed and clutching his forehead while Joshua Nelson smirks at the damage done.


Late

Vertical Suplex


power 150%
Late

Lariat


brawl 150%
87 98

Joshua Nelson viciously swings a brutal lariat that catches BIG MAGIC flush across the throat, the sickening impact echoing throughout the arena as the exhausted hero crumples to the mat. The boos rain down as Joshua Nelson stands over the fallen fan-favorite, soaking in the crowd's hatred while BIG MAGIC clutches at their neck in agony.


Late

DDT


grapple 150%
Late

Top Rope Splash


aerial 150%
98 65

BIG MAGIC clutches Joshua Nelson's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking Joshua Nelson's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.


Late

Top Rope Splash


aerial 150%
Late

DDT


grapple 150%
98 50

BIG MAGIC climbs to the top turnbuckle as the exhausted Joshua Nelson writhes on the mat, launches into a picture-perfect splash with incredible height and rotation, crashing down across the heel's chest with devastating impact as the crowd erupts in thunderous approval of the high-flying heroics.

BIG MAGIC wrenches back on the Zero Hour, bending Joshua Nelson's body at a sickening angle as the crowd roars its approval. The heel claws desperately at the mat, pride crumbling as the pressure becomes unbearable, finally slapping the canvas repeatedly in submission while BIG MAGIC holds the lock, ensuring justice is served.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, and guide them through feuds, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring and perform in feud angles. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Feuds and Heat

Once signed, wrestlers can feud with others in the promotion to build Heat. Heat increases the likelihood that two wrestlers will be booked against each other at the next event. Over time, Heat fades and may be less effective in certain situations. Wrestlers can only feud with opponents within 12 ranks above or below their current rank.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Heat between the two wrestlers resets to zero. Both wrestlers gain experience, and if they've earned enough, they level up.