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Aug 0007

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
93 94

Bambino Gonzalez locks in a tight waistlock, demonstrating technical precision as they arch back and launch BEEF BIGSWELL overhead with a textbook backdrop suplex. The heel crashes hard onto the mat, and the crowd roars its approval as Bambino Gonzalez maintains control with flawless grappling fundamentals.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

84 86

Bambino Gonzalez explodes forward with lightning speed, hooking BEEF BIGSWELL's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Kicks


speed 100%
Early

Kicks


speed 100%
100 95

BEEF BIGSWELL unleashes a lightning-quick barrage of stiff kicks to Bambino Gonzalez's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Bambino Gonzalez stumbling backward.


Mid

Dropkick


aerial 125%
Mid

Corner Splash


speed 125%
116 119

Bambino Gonzalez charges across the ring with lightning speed, catching BEEF BIGSWELL against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from BEEF BIGSWELL's lungs as Bambino Gonzalez's momentum flattens the heel against the pads, leaving BEEF BIGSWELL slumped and gasping.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

107 108

Bambino Gonzalez expertly applies a textbook arm wringer, torquing BEEF BIGSWELL's shoulder with precise technical skill that draws appreciative cheers from the crowd. The heel grimaces and drops to one knee, frantically slapping at their trapped arm as Bambino Gonzalez maintains perfect control of the hold.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

106 109

Bambino Gonzalez explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to BEEF BIGSWELL's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.

Bambino Gonzalez hoists the defiant BEEF BIGSWELL onto their shoulders, the arena erupting as they charge forward and drive them into the canvas with thunderous force—the Batter Up connects perfectly! The impact echoes through the building as BEEF BIGSWELL lies motionless, and the referee counts three to a deafening roar of approval.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.