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Oct 0004

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

90 89

Eric Sanchez ducks a wild swing and uses their explosive quickness to slide between Debt Collector's legs, hooking them behind the knees and rolling them backward into a sunset flip pinning combination as the crowd boos both competitors, with Debt Collector kicking out at two but looking momentarily rattled by the crafty counter.


Early

Kicks


speed 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 83

Eric Sanchez unleashes a lightning-quick barrage of stiff kicks to Debt Collector's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Debt Collector staggered and grimacing against the ropes.


Early

Crossbody


aerial 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

90 65

Eric Sanchez scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto Debt Collector with precision timing as the crowd boos the aerial display. Debt Collector crumples to the mat under the impact, gasping for air while Eric Sanchez quickly rolls through and poses arrogantly over the fallen opponent.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +15%
Added by Running Knee
103 107

Debt Collector catches Eric Sanchez charging in and levels them with a vicious big boot straight to the jaw, the brutal impact echoing throughout the arena as Eric Sanchez crumples to the mat, and the crowd boos both competitors while Debt Collector stands over their fallen opponent with a sneer.


Mid

Corner Splash


speed 125%
speed -35%
Added by Big Boot
Mid

Dropkick


aerial 125%
81 115

Debt Collector springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Eric Sanchez's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Eric Sanchez dazed and slumped against the ropes.


Mid

Dropkick


aerial 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

113 106

Eric Sanchez springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Debt Collector's jaw with a picture-perfect dropkick that echoes throughout the arena. Debt Collector crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Top Rope Splash


aerial 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

135 115

Eric Sanchez scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered Debt Collector, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.

Eric Sanchez ascends to the top turnbuckle while Debt Collector lies helpless below, launching into The Bad Seed with vicious precision. The impact drives Debt Collector into the canvas, and the referee counts three as the crowd boos both competitors mercilessly.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.