← Back to history

Sep 0004

Early

Kicks


speed 100%
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

83 65

Pastor Aaron unleashes a lightning-quick barrage of stiff kicks to Debt Collector's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Pastor Aaron backs their opponent into the corner.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

aerial +15%
Added by Sunset Flip
84 102

Debt Collector charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into Pastor Aaron's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Early

Body Slam


power 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

85 83

Pastor Aaron muscles Debt Collector up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +13%
Added by Running Knee
95 105

Debt Collector ruthlessly levels Pastor Aaron with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as Pastor Aaron crumples to the mat, and the crowd boos both competitors with equal disdain.


Mid

Power Slam


power 125%
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

106 87

Pastor Aaron catches Debt Collector charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

104 106

Debt Collector scales the turnbuckle while Pastor Aaron staggers in the center of the ring, launching off with a picture-perfect diving forearm that connects flush with Pastor Aaron's jaw. The crowd boos the aerial assault as Pastor Aaron crumples to the mat, with Debt Collector quickly capitalizing on the opportunistic strike.


Late

Super Kick


speed 150%
Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +50%
Added by Rolling Elbow
125 88

Pastor Aaron catches Debt Collector charging in and explosively unloads a devastating Super Kick, the lightning-quick boot cracking flush against the jaw with surgical precision. Debt Collector crumples to the canvas in a heap as the crowd jeers the opportunistic strike, Pastor Aaron sneering triumphantly over the fallen body.


Late

Vertical Suplex


power 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

128 115

Pastor Aaron hoists the exhausted Debt Collector skyward with raw, punishing force, holding them vertical for several agonizing seconds to showcase their dominance as the crowd boos relentlessly. With a thunderous crash, Pastor Aaron drops backward, driving Debt Collector spine-first into the canvas with devastating power that echoes throughout the arena.

Pastor Aaron hoists Debt Collector high overhead with brutal efficiency, the heel showcasing raw power before driving them down with thunderous force for Forced Conversion. The impact echoes through the arena as Debt Collector crumples in a heap, motionless, while the crowd erupts in boos for both competitors. Pastor Aaron stands victorious, sneering over the defeated body.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.