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Jun 0008

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

88 87

BEEF BIGSWELL launches into a picture-perfect hurricanrana, using Grinnin Ed Baker's momentum against them with breathtaking aerial prowess, spiking the crowd favorite headfirst into the canvas as boos rain down from the disgusted audience watching this display of underhanded athleticism.


Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
100 82

BEEF BIGSWELL unleashes a lightning-quick barrage of stiff kicks to Grinnin Ed Baker's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Grinnin Ed Baker stumbling backward.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
90 116

Grinnin Ed Baker locks in a tight sleeper hold on BEEF BIGSWELL, who flails desperately trying to escape, but Grinnin Ed Baker uses superior strength to lift the heel high into the air before driving him down with a thunderous slam that shakes the ring. The crowd roars its approval as BEEF BIGSWELL clutches his back in pain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
106 121

Grinnin Ed Baker expertly flips BEEF BIGSWELL onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. BEEF BIGSWELL writhes in agony, clawing desperately at the canvas while Grinnin Ed Baker maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
113 120

Grinnin Ed Baker catches the charging BEEF BIGSWELL with explosive force, hoisting the heel onto their shoulder before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing a roar of approval from the capacity crowd as BEEF BIGSWELL writhes in agony.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
123 78

BEEF BIGSWELL springs off the middle rope with surprising agility, launching both boots squarely into Grinnin Ed Baker's chest with a picture-perfect dropkick that sends the crowd favorite crashing hard to the canvas, while the heel smirks arrogantly at the booing audience, clearly pleased with the aerial assault.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

123 113

BEEF BIGSWELL scales the turnbuckles with malicious intent, measuring the battered Grinnin Ed Baker sprawled below. The crowd erupts in boos as the heel launches himself from the top rope, sailing through the air before crashing down with a sickening Diving Headbutt that connects flush with Grinnin Ed Baker's chest, leaving both wrestlers motionless as the impact echoes through the arena.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

165 124

BEEF BIGSWELL feigns a leg injury to lure in the sympathetic Grinnin Ed Baker, then explodes with lightning-quick precision, his boot smashing into Grinnin Ed Baker's jaw with a devastating Super Kick that echoes throughout the arena as the crowd erupts in boos at the despicable tactic.

BEEF BIGSWELL hoists the defiant Grinnin Ed Baker onto their shoulders, ignoring the crowd's desperate pleas, and drives them skull-first into the canvas with a sickening Iron Curtain that echoes through the arena. Grinnin Ed Baker crumples lifelessly as boos rain down on the victorious villain standing over their conquered opponent.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.