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Aug 0004

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Punches


brawl 100%
72 84

Baldo Lopez unloads with a flurry of right hands, backing Tomato Man into the corner as the crowd roars its approval. The rapid-fire punches snap the heel's head back with each connection, Tomato Man desperately covering up but unable to escape the relentless assault.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Kicks


speed 100%
speed -15%
Added by Shoulder Tackle
82 71

Tomato Man springs off the ropes with surprising agility, wrapping their legs around Baldo Lopez's head and whipping them across the ring with a picture-perfect hurricanrana that draws boos from the crowd as the despised heel uses athletic prowess to ground the fan favorite early in this contest.


Early

Crossbody


aerial 100%
Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

power -15%
Added by Hurricanrana
91 71

Tomato Man launches off the ropes with a picture-perfect crossbody, catching Baldo Lopez completely off-guard and driving him hard into the canvas. The crowd boos loudly as the cowardly heel takes advantage of Baldo Lopez's early match focus, crashing down with full aerial impact and immediately hooking the leg for a cover attempt.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

87 97

Baldo Lopez catches the retreating Tomato Man with a thunderous big boot straight to the jaw, the impact echoing through the arena as the heel crumples to the mat, drawing roars of approval from the crowd who've been waiting to see justice delivered.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +30%
Added by Frankensteiner
Mid

Headbutt


brawl 125%
132 105

Tomato Man scales the turnbuckle as Baldo Lopez struggles to his feet, timing the moment perfectly before launching into a soaring diving forearm that crashes into Baldo Lopez's jaw, sending the fan favorite crashing to the canvas as the crowd erupts in boos at the opportunistic aerial assault.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

92 105

Baldo Lopez fakes a kick through the ropes, causing Tomato Man to flinch backward, then springs up and delivers a lightning-quick boot to the side of the head as the crowd roars its approval, sending Tomato Man stumbling along the ropes in a dazed state.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
114 139

Baldo Lopez tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when Tomato Man staggers to their feet, Baldo Lopez explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending Tomato Man crashing to the canvas as the fans erupt in celebration.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

118 105

Tomato Man scales to the top rope while Baldo Lopez lies prone, then launches into a picture-perfect shooting star press, rotating backwards through the air with stunning precision before crashing down across Baldo Lopez's chest, driving every bit of oxygen from their lungs as the crowd erupts in boos at the heel's breathtaking athleticism.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Lariat


brawl 150%
177 126

Tomato Man scales the turnbuckles with malicious intent, taunting the crowd as the exhausted Baldo Lopez lies helpless below. Launching into a picture-perfect splash, Tomato Man crashes down with devastating aerial precision, driving every ounce of air from Baldo Lopez's lungs as the referee counts and the arena erupts in furious boos.

Tomato Man scales to the top rope as the battered Baldo Lopez struggles to stand, and with a vicious sneer launches into BOOOO!!!, crashing down with devastating precision that leaves Baldo Lopez motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.