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Major Championship

Major Championship

Jan 0005

Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Crossbody


aerial 100%
91 91

Tomato Man scales the turnbuckle and launches into a picture-perfect crossbody, crashing down onto High Wire Lee with precision timing as the crowd boos the aerial display. High Wire Lee crumples to the mat under the impact, gasping for air while Tomato Man quickly rolls through and poses arrogantly over the fallen opponent.


Early

Punches


brawl 100%
brawl +1%
Added by Running Knee
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

92 65

High Wire Lee corners Tomato Man against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Tomato Man covering up defensively before slumping to the canvas.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

82 82

Tomato Man springs off the ropes and leaps onto High Wire Lee's shoulders, whipping through a picture-perfect hurricanrana that sends High Wire Lee tumbling across the canvas. The crowd boos as Tomato Man arrogantly poses, while High Wire Lee clutches their neck in pain.


Mid

Dropkick


aerial 125%
Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

grapple -15%
Added by Hurricanrana
114 82

High Wire Lee springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Tomato Man's jaw with a picture-perfect dropkick that echoes throughout the arena. Tomato Man crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial +30%
Added by Frankensteiner
105 133

Tomato Man catches High Wire Lee in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. High Wire Lee crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as Tomato Man sits up with a smirk.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

105 105

Tomato Man scales the turnbuckle with malicious intent as High Wire Lee struggles to his feet, then launches into a perfectly executed diving forearm that crashes into High Wire Lee's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

116 118

Tomato Man scales to the top turnbuckle as the exhausted High Wire Lee writhes on the canvas, launching into a breathtaking backflip rotation that connects flush with devastating impact, the crowd begrudgingly acknowledging the spectacular aerial assault despite their disdain for both competitors.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
118 177

Tomato Man scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered High Wire Lee, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Powerbomb


power 130%

Your next move gains +60% Power.

177 104

High Wire Lee scales the turnbuckles with malicious intent, measuring the battered Tomato Man sprawled below. With a snarl toward the booing crowd, High Wire Lee leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Tomato Man's lungs, leaving both villains gasping as the arena erupts in disdain.

High Wire Lee and Tomato Man collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
3 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.