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Feb 0008

Early

Crossbody


aerial 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

97 96

BEEF BIGSWELL springs off the ropes with a high-flying crossbody, but there's nothing athletic about the follow-through as they drive their knee into Grinnin Ed Baker's chest on impact, drawing loud boos from the crowd as the heel crashes down with malicious intent, leaving the beloved face gasping on the mat.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
100 96

BEEF BIGSWELL unleashes a lightning-quick barrage of stiff kicks to Grinnin Ed Baker's legs and midsection, drawing immediate boos from the crowd as the rapid-fire strikes blur together, catching the fan favorite off-guard and buckling their knees before a final swift kick to the ribs sends Grinnin Ed Baker stumbling backward.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

87 87

Grinnin Ed Baker smoothly transitions behind BEEF BIGSWELL and expertly wrenches the arm into a tight hammerlock, using precise technical skill to control the heel's movement. The crowd cheers as Grinnin Ed Baker applies textbook leverage, forcing BEEF BIGSWELL to grimace and reach desperately for the ropes while trapped in the fundamental submission hold.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Hammerlock
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -15%
Added by Hurricanrana
107 97

BEEF BIGSWELL springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into Grinnin Ed Baker's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
106 121

Grinnin Ed Baker expertly flips BEEF BIGSWELL onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. BEEF BIGSWELL writhes in agony, clawing desperately at the canvas while Grinnin Ed Baker maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
112 120

Grinnin Ed Baker catches the charging BEEF BIGSWELL mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as BEEF BIGSWELL writhes in pain from the devastating impact.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Torture Rack


power 80%
grapple 35%
brawl 35%

Your opponent's next move loses 35% Speed and Aerial.

grapple -35%
Added by Diving Forearm
165 90

BEEF BIGSWELL feigns exhaustion, luring Grinnin Ed Baker in close before exploding with lightning-quick precision, his boot cracking against Grinnin Ed Baker's jaw with a devastating Super Kick that echoes throughout the arena, dropping the fan-favorite in a heap as the crowd erupts in furious boos at the cowardly tactics.


Late

Top Rope Splash


aerial 150%
aerial -35%
Added by Torture Rack
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

112 113

Grinnin Ed Baker methodically hooks BEEF BIGSWELL's arms over their knees and wrenches back on the chin with technical precision, the crowd roaring as the exhausted heel writhes in agony. The submission specialist applies perfect leverage, sitting deep into the lower back while BEEF BIGSWELL's face contorts in pain, trapped helplessly in the ring's center.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

aerial -35%
Added by Camel Clutch
Late

Lariat


brawl 150%
92 56

BEEF BIGSWELL scales the turnbuckle while Grinnin Ed Baker lies exhausted, then launches into a breathtaking Shooting Star Press, rotating through the air with picture-perfect form before crashing down onto the depleted hero, drawing boos from the crowd as they hookthe leg for a potential match-ending cover.

BEEF BIGSWELL hoists the struggling Grinnin Ed Baker up into position, ignoring the deafening boos as he drives him down with a sickening Iron Curtain that leaves Grinnin Ed Baker crumpled and motionless on the canvas, the heel standing over his fallen opponent with a cruel smirk as the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.