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Aug 0004

Early

Crossbody


aerial 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 84

High Wire Lee springs off the ropes with surprising agility, launching into a picture-perfect crossbody that catches All Smiles completely off-guard, driving the fresh face down to the mat with a heavy thud as the crowd erupts in boos at the heel's opportunistic aerial assault.


Early

Punches


brawl 100%
Early

Kicks


speed 100%
90 76

High Wire Lee backs All Smiles into the corner and unleashes a vicious flurry of closed-fist punches, blatantly ignoring the referee's warnings as the crowd boos mercilessly. The heel continues the illegal assault, driving punch after brutal punch into All Smiles's jaw before finally stepping back with a smug grin, leaving the fan-favorite reeling against the turnbuckles.


Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

Early

Body Slam


power 100%
90 93

All Smiles catches the opportunistic High Wire Lee attempting a cheap shot, hoisting the heel effortlessly into the air before driving them down with a thunderous body slam that shakes the ring. The crowd erupts as High Wire Lee arches their back in pain, the devastating impact leaving them gasping on the mat while All Smiles stands tall.


Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl -10%
Added by Running Knee
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

95 107

All Smiles hoists the struggling High Wire Lee high overhead in a devastating gorilla press, holding the heel aloft with raw power as the crowd roars its approval. With High Wire Lee helplessly suspended above, All Smiles military presses once, twice, showcasing incredible strength before launching the villain crashing down to the canvas, where High Wire Lee writhes in pain from the thunderous impact.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial -35%
Added by Gorilla Press
Mid

Power Slam


power 125%
72 116

All Smiles catches the charging High Wire Lee mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as High Wire Lee writhes in pain from the devastating impact.


Mid

Dropkick


aerial 125%
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

113 87

High Wire Lee springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into All Smiles's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

117 95

High Wire Lee scales to the top rope while All Smiles lies prone, then launches into a picture-perfect shooting star press, rotating backwards through the air with stunning precision before crashing down across All Smiles's chest, driving every bit of oxygen from their lungs as the crowd erupts in boos at the heel's breathtaking athleticism.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

176 116

High Wire Lee scales the turnbuckles with malicious intent, taunting the crowd as the exhausted All Smiles lies helpless below. Launching into a picture-perfect splash, High Wire Lee crashes down with devastating aerial precision, driving every ounce of air from All Smiles's lungs as the referee counts and the arena erupts in furious boos.

High Wire Lee scales to the top rope as the battered All Smiles struggles to stand, and with a vicious sneer launches into Tightrope Bomb, crashing down with devastating precision that leaves All Smiles motionless on the canvas as the crowd erupts in furious boos at the heartless finish.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.