← Back to history
Major Championship

Major Championship

Jul 0011

Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

100 100

Bambino Gonzalez swiftly locks in a front facelock, expertly hooking BAPA SCHAUB's near arm before snapping backwards with technical precision, sending the heel crashing to the mat with a textbook suplex that draws approving cheers from the capacity crowd.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
100 95

BAPA SCHAUB sneaks behind the unsuspecting Bambino Gonzalez and viciously locks in a sleeper hold, wrenching back with malicious intent as the crowd boos thunderously. Before Bambino Gonzalez can mount a defense, BAPA SCHAUB hoists them up and brutally drives them into the canvas with a powerful slam, the impact echoing throughout the arena.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
90 105

Bambino Gonzalez unleashes a lightning-fast flurry of kicks, striking BAPA SCHAUB's legs and midsection with rapid-fire precision before the heel can mount any defense, backing the villain into the corner as the crowd roars its approval.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
115 130

Bambino Gonzalez charges across the ring with lightning speed, catching BAPA SCHAUB against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from BAPA SCHAUB's lungs as Bambino Gonzalez's momentum flattens the heel against the pads, leaving BAPA SCHAUB slumped and gasping.


Mid

Power Slam


power 125%
Mid

Boston Crab


grapple 125%
125 125

Bambino Gonzalez methodically turns over BAPA SCHAUB, stepping through and sitting back deep into a textbook Boston Crab. The technical precision forces the heel to claw desperately at the canvas as Bambino Gonzalez leans back further, applying relentless pressure to the lower back. The crowd roars its approval as BAPA SCHAUB grimaces in agony, trapped in the masterfully applied submission hold.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
115 120

Bambino Gonzalez catches BAPA SCHAUB trying to regroup in the corner and unleashes a lightning-quick spinning heel kick that connects flush with the jaw, the crowd erupting as the heel crumples to the mat, clutching their face in agony.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

175 130

BAPA SCHAUB hooks Bambino Gonzalez's leg with technical precision, snapping back with a textbook Fisherman Suplex that bridges perfectly for a near-fall as the exhausted champion desperately kicks out, drawing boos from the disgusted crowd witnessing this methodical dismantling.


Late

Vertical Suplex


power 150%
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

speed +5%
Added by Snap Suplex
150 132

BAPA SCHAUB hoists the exhausted Bambino Gonzalez high overhead, holding him suspended for an agonizing eternity as the crowd boos mercilessly, then drives him down with brutal force into the canvas with a devastating vertical suplex that shakes the entire ring.


Late

DDT


grapple 150%
Late

DDT


grapple 150%
150 150

Bambino Gonzalez catches the exhausted BAPA SCHAUB in a front facelock, expertly positioning for the classic DDT. With technical precision honed through years of training, Bambino Gonzalez drops straight down, spiking BAPA SCHAUB's skull into the canvas with devastating impact. The arena erupts as BAPA SCHAUB crumples to the mat, and Bambino Gonzalez immediately covers for what could be the finish.

BAPA SCHAUB and Bambino Gonzalez collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a tangled heap. Neither moves as the referee counts, the arena frozen in stunned silence watching two warriors down and motionless.

Draw Draw
3 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.