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Major Championship

Major Championship

Aug 0004

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

72 74

Debt Collector corners Daniel Robinson and unloads a vicious barrage of forearm strikes, each brutal blow echoing through the arena as the crowd boos both competitors. The relentless assault drives Daniel Robinson backward against the ropes, unable to mount any defense as Debt Collector pummels away with street-fight intensity, finally backing off with a satisfied sneer.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Forearm Strikes
Early

Running Knee


aerial 65%
brawl 35%

Your next Brawling move gains between -10% and +25% Brawling.

73 89

Debt Collector charges forward and springs off the middle rope, twisting mid-air to drive a devastating knee strike into Daniel Robinson's jaw, sending him crashing into the corner as the crowd boos the vicious aerial assault, both competitors showing no mercy in this brutal encounter.


Early

Kicks


speed 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

97 83

Daniel Robinson unleashes a lightning-quick barrage of stiff kicks to Debt Collector's legs and midsection, each strike landing with sharp precision as the fresh heel scrambles to cover up, drawing boos from the crowd who despise both competitors equally as Daniel Robinson backs their opponent into the corner.


Mid

Corner Splash


speed 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

121 106

Daniel Robinson charges across the ring with explosive velocity, catching Debt Collector perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Daniel Robinson quickly backs away, leaving Debt Collector gasping and clutching their ribs while staggering forward.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

grapple -35%
Added by Diving Forearm
Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

brawl +4%
Added by Running Knee
44 98

Debt Collector ruthlessly levels Daniel Robinson with a vicious Big Boot straight to the jaw, the brutal street-fight strike echoing through the arena as Daniel Robinson crumples to the mat, and the crowd boos both competitors with equal disdain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -35%
Added by Big Boot
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

brawl -35%
Added by Arm Wringer
46 58

Debt Collector whips around with a vicious spinning backfist that cracks across Daniel Robinson's jaw, the brutal strike echoing through the arena as both competitors show their ruthless sides. The sudden rotation catches Daniel Robinson off-guard, and the brawling impact sends him stumbling backward into the ropes, clutching his face while the crowd boos the underhanded exchange between both villains.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +15%
Added by Tiger Feint Kick
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

120 120

Debt Collector scales to the top rope with methodical precision, glancing back at the stirring Daniel Robinson before launching into a breathtaking rotation through the air, crashing down across Daniel Robinson's chest with devastating impact that draws reluctant gasps from the disgusted crowd.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

brawl -35%
Added by Sharpshooter
aerial +45%
Added by Shooting Star Press
136 133

Daniel Robinson explodes forward with shocking quickness, spinning through a lightning-fast rolling elbow that catches the exhausted Debt Collector flush on the jaw, sending him crumpling to the canvas as the crowd boos the devastating strike that leaves Debt Collector motionless on the mat.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

160 115

Daniel Robinson measures up the exhausted Debt Collector, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against Debt Collector's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.

Daniel Robinson and Debt Collector collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.