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Nov 0004

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Punches


brawl 100%
85 90

Nervous Nate corners Speed Wright against the ropes and unleashes a vicious flurry of closed-fist punches, forcing the referee to issue warnings as the crowd boos the blatant rule-breaking, with Speed Wright covering up defensively before slumping to the canvas.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
79 68

Speed Wright ducks under Nervous Nate's wild swing and uses explosive quickness to slide between their legs, hooking them with lightning-fast precision and rolling them backward into a tight pinning predicament as both competitors jockey for position early, the crowd booing the opportunistic maneuver from one villain to another.


Early

Kicks


speed 100%
speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

80 74

Speed Wright unleashes a lightning-quick barrage of stiff kicks to Nervous Nate's legs and midsection, each strike snapping with vicious precision as the crowd boos both competitors, leaving Nervous Nate staggered and grimacing against the ropes.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Headbutt


brawl 125%
108 113

Nervous Nate rakes Speed Wright's eyes to distract the referee, then viciously cracks a brutal headbutt square into Speed Wright's face, sending him staggering backward into the ropes as the crowd boos both competitors' underhanded tactics.


Mid

Corner Splash


speed 125%
Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

118 107

Speed Wright charges across the ring with explosive velocity, catching Nervous Nate off-guard as they slam into them in the corner with a brutal splash. The impact crushes Nervous Nate against the turnbuckles as the crowd boos the reckless abandon, Speed Wright quickly backing away with a sneer while Nervous Nate slumps forward, gasping for air.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Big Boot


brawl 115%

Your opponent's next move loses 35% Speed.

91 103

Nervous Nate catches Speed Wright charging in and levels them with a vicious big boot straight to the jaw, the brutal impact echoing throughout the arena as Speed Wright crumples to the mat, and the crowd boos both competitors while Nervous Nate stands over their fallen opponent with a sneer.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed -35%
Added by Big Boot
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

89 103

Nervous Nate hooks Speed Wright's leg with technical precision, bridging back into a picture-perfect Fisherman Suplex that plants the exhausted opponent's shoulders on the mat, drawing grudging boos from the crowd as both heels battle for supremacy in the closing moments.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +40%
Added by Springboard Enzuigiri
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

155 113

Speed Wright explodes forward with lightning speed, spinning into a vicious rolling elbow that cracks across Nervous Nate's jaw, sending him crashing to the canvas as the crowd boos the brutal strike, both competitors exhausted but Speed Wright standing tall over his fallen opponent.


Late

Super Kick


speed 150%
speed +40%
Added by Springboard Enzuigiri
Late

Discus Clothesline


brawl 130%

Your next move gains between +20% and +60% Brawl.

179 117

Speed Wright measures up the exhausted Nervous Nate, suddenly stomping the mat to draw attention before exploding forward with lightning-quick precision, her boot cracking viciously against Nervous Nate's jaw in a devastating Super Kick that echoes throughout the arena, dropping her opponent in a heap as the crowd voices their disdain for both competitors.

Speed Wright connects with a devastating Speed of Sound, the strike landing flush as Nervous Nate crumples to the canvas in a heap. The crowd boos as Speed Wright stands over the motionless body, smirking with vicious satisfaction at their fallen rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.