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Major Championship

Major Championship

May 0005

Early

Kicks


speed 100%
Early

Kicks


speed 100%
97 92

Daniel Robinson unleashes a lightning-quick flurry of stiff kicks to Bad Brad Clark's legs and midsection, each strike snapping with rapid-fire precision as the crowd boos both competitors, with Bad Brad Clark buckling backward against the ropes from the sudden assault.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Backdrop Suplex


grapple 100%
87 91

Bad Brad Clark expertly hooks Daniel Robinson's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

72 83

Bad Brad Clark suddenly shoves Daniel Robinson forward, snatching his head in a side headlock before sprinting toward the corner with surprising quickness, then leaps and drives Daniel Robinson's face violently into the canvas with a lightning-fast bulldog that draws boos from the crowd.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Corner Splash


speed 125%
81 115

Bad Brad Clark charges across the ring with explosive quickness, catching Daniel Robinson off-guard in the corner and crushing them with a lightning-fast splash that drives the air from their lungs, as the crowd boos both competitors with equal disdain.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Boston Crab


grapple 125%
80 114

Bad Brad Clark expertly flips Daniel Robinson onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Bad Brad Clark sits deep into the hold, wrenching back on Daniel Robinson's spine with methodical cruelty while Daniel Robinson claws desperately at the mat, trapped in the center of the ring.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

136 106

Daniel Robinson charges across the ring with explosive velocity, catching Bad Brad Clark perfectly as they slump in the corner, the impact driving every ounce of air from their lungs. The crowd boos the ruthless exchange as Daniel Robinson quickly backs away, leaving Bad Brad Clark gasping and clutching their ribs while staggering forward.


Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +15%
Added by Tiger Feint Kick
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

125 118

Daniel Robinson suddenly darts behind the exhausted Bad Brad Clark, lightning-quick despite the late match fatigue, and swiftly hooks both legs before spinning through into the Sharpshooter. The crowd boos as Daniel Robinson sits back deep, wrenching the hold with technical precision while Bad Brad Clark writhes in agony, clawing desperately at the canvas.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

141 120

Daniel Robinson springs to the top rope with lightning speed, but Bad Brad Clark staggers toward the corner exhausted from the grueling match. Daniel Robinson exploits the opening with a perfectly-timed enzuigiri that cracks off Bad Brad Clark's skull, dropping the rival to the canvas as the crowd boos the opportunistic strike.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
Late

Super Kick


speed 150%
speed +40%
Added by Springboard Enzuigiri
199 175

Daniel Robinson tunes up the band with theatrical mockery, and as the exhausted Bad Brad Clark stumbles forward, he explodes with lightning-quick precision, drilling a devastating Super Kick square into Bad Brad Clark's jaw that echoes throughout the arena, dropping him instantly to the canvas as the crowd boos both competitors with equal disdain.

Daniel Robinson wrenches back on the Cascade, torquing Bad Brad Clark's joints at a sickening angle as the crowd boos both competitors. Bad Brad Clark fights desperately but finally taps out in agony, and Daniel Robinson refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.