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Major Championship

Major Championship

Jul 0009

Early

Crossbody


aerial 100%
Early

Backdrop Suplex


grapple 100%
100 91

THE BAD GUY launches off the ropes with a soaring crossbody, catching Ichabod Wahoo completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as THE BAD GUY quickly scrambles up, smirking at the grounded Ichabod Wahoo who clutches his chest in frustration.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
86 110

Ichabod Wahoo locks in a vicious sleeper hold, wrenching THE BAD GUY's neck backward before viciously hoisting them up and drilling them into the canvas with a brutal slam, drawing boos as both competitors show their ruthless nature early in this heel versus heel collision.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
90 77

THE BAD GUY springs off the ropes and leaps onto Ichabod Wahoo's shoulders, whipping through a picture-perfect hurricanrana that sends Ichabod Wahoo tumbling across the canvas. The crowd boos as THE BAD GUY arrogantly poses, while Ichabod Wahoo clutches their neck in pain.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -15%
Added by Hurricanrana
109 92

THE BAD GUY hoists Ichabod Wahoo high overhead in a brutal gorilla press, muscles straining as the crowd boos both competitors, then slams him down with devastating force that shakes the ring, standing over the crumpled body with a sneer of dominance while Ichabod Wahoo writhes in pain.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -35%
Added by Gorilla Press
Mid

Boston Crab


grapple 125%
86 114

Ichabod Wahoo methodically wrenches back on THE BAD GUY's legs, applying a textbook Boston Crab with surgical precision while THE BAD GUY claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with THE BAD GUY's face contorting in agony.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
115 115

Ichabod Wahoo catches THE BAD GUY charging in, hoisting them high overhead with brutal force before driving them spine-first into the canvas with a thunderous power slam that shakes the ring, drawing jeers from the crowd as both heels show no mercy in their vicious collision.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

119 120

Ichabod Wahoo hoists the exhausted THE BAD GUY onto their shoulders with brutal authority, ignoring the crowd's disapproval as they parade around the ring savoring the moment. With vicious intent, Ichabod Wahoo drives THE BAD GUY down with a thunderous powerbomb that shakes the entire canvas, leaving their opponent crumpled and motionless in a heap.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
125 123

THE BAD GUY ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, THE BAD GUY launches themselves through the air, crashing headfirst into Ichabod Wahoo's sternum with devastating precision. Both competitors writhe in agony, but Ichabod Wahoo absorbs the worst of the high-risk maneuver.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Vertical Suplex


power 150%
130 138

Ichabod Wahoo hoists the exhausted THE BAD GUY high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, THE BAD GUY writhing in pain while Ichabod Wahoo smirks callously at the destruction.

THE BAD GUY lunges forward with desperate fury, attempting , but Ichabod Wahoo counters with equal venom—both collide mid-ring in a sickening crash, bodies crumpling to the canvas as the referee checks both motionless competitors, and the stunned crowd sits in eerie silence.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.