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Major Championship

Major Championship

Jun 0007

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 87

Ichabod Wahoo catches THE BAD GUY off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Ichabod Wahoo smoothly transitions through the grappling exchange, planting THE BAD GUY flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
77 97

THE BAD GUY scales the turnbuckles with calculated precision, measuring Ichabod Wahoo who's still recovering from the early onslaught. Launching through the air with picture-perfect form, THE BAD GUY crashes down across Ichabod Wahoo's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Body Slam


power 100%
108 90

Ichabod Wahoo seizes THE BAD GUY from behind, wrapping their arms around the neck before viciously yanking backward and driving THE BAD GUY skull-first into the canvas with a brutal Sleeper Slam, the impact echoing through the arena as the crowd boos both competitors.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

103 116

THE BAD GUY catches Ichabod Wahoo in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. Ichabod Wahoo crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as THE BAD GUY sits up with a smirk.


Mid

Boston Crab


grapple 125%
Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
113 87

Ichabod Wahoo expertly flips THE BAD GUY onto his stomach and steps through, securing a textbook Boston Crab with technical precision. The crowd boos as Ichabod Wahoo sits deep into the hold, wrenching back on THE BAD GUY's spine with methodical cruelty while THE BAD GUY claws desperately at the mat, trapped in the center of the ring.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Power Slam


power 125%
117 113

Ichabod Wahoo lures THE BAD GUY toward the ropes with a feint, then explosively swings through with a lightning-quick Tiger Feint Kick that cracks across THE BAD GUY's jaw, the boos intensifying as both heels resort to underhanded tactics and THE BAD GUY crumples backward into the ropes.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Top Rope Splash


aerial 150%
117 146

THE BAD GUY scales the turnbuckles with exhausted determination, measuring the worn-down Ichabod Wahoo sprawled below. Launching with reckless abandon, THE BAD GUY soars through the air, crashing down chest-first across Ichabod Wahoo's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Ichabod Wahoo convulses from the devastating aerial assault.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
speed +15%
Added by Tiger Feint Kick
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

135 121

Ichabod Wahoo springs to the top rope with surprising quickness and whips around, cracking THE BAD GUY across the temple with a lightning-fast enzuigiri that echoes through the arena. The exhausted THE BAD GUY crumples to the mat as the crowd boos the opportunistic strike, Ichabod Wahoo scrambling for a cover.

Ichabod Wahoo hoists THE BAD GUY onto their shoulders and drives them into the canvas with a thunderous Fallen Snap, the impact echoing throughout the arena as the crowd boos both competitors, and THE BAD GUY lies motionless while the referee counts three.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.