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Major Championship

Major Championship

May 0008

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Body Slam


power 100%
83 92

Ichabod Wahoo muscles THE BAD GUY up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
90 77

THE BAD GUY springs off the second rope with surprising agility, wrapping their legs around Ichabod Wahoo's head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving Ichabod Wahoo sprawled near the corner as THE BAD GUY smirks confidently.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
grapple -15%
Added by Hurricanrana
87 77

THE BAD GUY ducks under Ichabod Wahoo's strike and explosively somersaults between their legs, using lightning-quick agility to yank them backwards into a sudden pinning predicament, drawing boos as both villains scramble for advantage early in this underhanded contest.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

aerial +15%
Added by Sunset Flip
Mid

Power Slam


power 125%
130 115

THE BAD GUY scales the turnbuckle with malicious intent as Ichabod Wahoo struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Ichabod Wahoo's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

119 106

THE BAD GUY catches Ichabod Wahoo in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. Ichabod Wahoo crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as THE BAD GUY sits up with a smirk.


Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
Mid

Boston Crab


grapple 125%
90 114

Ichabod Wahoo methodically wrenches back on THE BAD GUY's legs, applying a textbook Boston Crab with surgical precision while THE BAD GUY claws desperately at the mat. The technically superior heel cranks the hold deeper, refusing to release as the crowd boos both competitors, with THE BAD GUY's face contorting in agony.


Late

Top Rope Splash


aerial 150%
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
150 123

THE BAD GUY scales the turnbuckles with malicious intent, measuring the battered Ichabod Wahoo sprawled below. With a snarl toward the booing crowd, THE BAD GUY leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Ichabod Wahoo's lungs, leaving both villains gasping as the arena erupts in disdain.

THE BAD GUY wrenches back on Neck Snap, torquing Ichabod Wahoo's limbs at a sickening angle as the crowd boos relentlessly. Ichabod Wahoo flails desperately before finally tapping out in agony, handing THE BAD GUY a ruthless victory neither competitor deserved.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.