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Major Championship

Major Championship

Dec 0006

Early

Body Slam


power 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

90 94

The Irish Pigu catches THE BAD GUY off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as The Irish Pigu floats over for a quick cover, showing early control of this contest.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
81 99

The Irish Pigu unleashes a lightning-fast flurry of kicks, targeting THE BAD GUY's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed -15%
Added by Shoulder Tackle
speed +5%
Added by Snap Suplex
87 75

THE BAD GUY catches The Irish Pigu off guard with a lightning-quick leap, wrapping their legs around the hero's head before whipping them across the ring with a picture-perfect hurricanrana, drawing boos from the crowd as The Irish Pigu crashes hard into the mat.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

power -15%
Added by Bulldog
Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
103 122

The Irish Pigu charges across the ring with lightning speed, catching THE BAD GUY against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from THE BAD GUY's lungs as The Irish Pigu's momentum flattens the heel against the pads, leaving THE BAD GUY slumped and gasping.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
149 113

THE BAD GUY military presses The Irish Pigu high overhead with contemptuous ease, parading around the ring while The Irish Pigu struggles helplessly in the air. The heel sneers at the booing crowd before viciously slamming The Irish Pigu down with devastating force, the ring shaking from the impact as The Irish Pigu writhes in pain.


Mid

Dropkick


aerial 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

121 108

THE BAD GUY springs off the middle rope with stunning elevation, rotating perfectly in mid-air before driving both boots squarely into The Irish Pigu's jaw, sending the fan favorite crashing hard to the canvas as the crowd erupts in disapproving boos at the heel's precise aerial assault.


Late

Top Rope Splash


aerial 150%
Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
146 146

The Irish Pigu tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when THE BAD GUY staggers to their feet, The Irish Pigu explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending THE BAD GUY crashing to the canvas as the fans erupt in celebration.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Sharpshooter


speed 80%
grapple 35%
aerial 35%

Your opponent's next move loses 35% Brawl and Power.

speed +5%
Added by Snap Suplex
126 137

The Irish Pigu swiftly spins around THE BAD GUY's legs with lightning-quick precision, stepping through and wrenching back on the inverted figure-four hold as the crowd roars its approval. The trapped heel frantically claws at the mat, face contorted in agony, as The Irish Pigu sits deep on the submission.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power -35%
Added by Sharpshooter
Late

DDT


grapple 150%
81 141

The Irish Pigu clutches THE BAD GUY's head with technical precision, trapping the exhausted heel in a textbook front facelock before driving straight down, spiking THE BAD GUY's skull into the canvas with a perfectly executed DDT as the crowd roars its approval for the heroic maneuver.

The Irish Pigu catches THE BAD GUY flush with Dublin Down, the devastating strike connecting perfectly as the crowd erupts. THE BAD GUY crumples to the canvas, unconscious before hitting the mat, while The Irish Pigu stands victorious as the referee counts three.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.