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Major Championship

Major Championship

Dec 0007

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Body Slam


power 100%
82 92

Ichabod Wahoo muscles THE BAD GUY up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Crossbody


aerial 100%
Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

speed -15%
Added by Shoulder Tackle
100 77

THE BAD GUY scales the turnbuckles with calculated precision, measuring Ichabod Wahoo who's still recovering from the early onslaught. Launching through the air with picture-perfect form, THE BAD GUY crashes down across Ichabod Wahoo's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
90 110

Ichabod Wahoo seizes THE BAD GUY from behind, wrapping their arms around the neck before viciously yanking backward and driving THE BAD GUY skull-first into the canvas with a brutal Sleeper Slam, the impact echoing through the arena as the crowd boos both competitors.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
105 100

THE BAD GUY hoists Ichabod Wahoo high overhead in a devastating gorilla press, parading around the ring with raw power as the crowd jeers both competitors. With a sadistic sneer, THE BAD GUY holds the position for several seconds before brutally dropping Ichabod Wahoo face-first to the canvas, the impact echoing throughout the arena as Ichabod Wahoo writhes in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
115 115

Ichabod Wahoo catches THE BAD GUY charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Dropkick


aerial 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

125 106

THE BAD GUY springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Ichabod Wahoo's jaw with a picture-perfect dropkick that echoes throughout the arena. Ichabod Wahoo crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial -35%
Added by Gorilla Press
Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
90 123

Ichabod Wahoo springs to the top rope with lightning speed, but THE BAD GUY staggers toward the corner exhausted from the grueling match. Ichabod Wahoo exploits the opening with a perfectly-timed enzuigiri that cracks off THE BAD GUY's skull, dropping the rival to the canvas as the crowd boos the opportunistic strike.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

159 118

THE BAD GUY catches the charging Ichabod Wahoo and with brutal force drives him spine-first into the canvas with a thunderous spinebuster, the impact echoing throughout the arena as the crowd boos both competitors while Ichabod Wahoo writhes in agony from the devastating power move.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Vertical Suplex


power 150%
130 138

Ichabod Wahoo hoists the exhausted THE BAD GUY high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, THE BAD GUY writhing in pain while Ichabod Wahoo smirks callously at the destruction.

THE BAD GUY and Ichabod Wahoo collide mid-ring with simultaneous attempts, their bodies crashing together in a sickening thud that sends both crumpling to the canvas in a motionless heap as the stunned crowd erupts in confused chaos, neither villain able to answer the referee's count.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.