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Major Championship

Major Championship

Jun 0013

Early

Kicks


speed 100%
Early

Backdrop Suplex


grapple 100%
100 100

MILF MAN clinches SMASHER from behind with technical precision, expertly hooking both arms under for perfect leverage before snapping backwards with textbook form, driving SMASHER overhead and planting shoulders-first into the canvas with a crisp backdrop suplex that draws immediate boos from the crowd as the heel grins wickedly at the early statement.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

90 83

SMASHER explodes forward with lightning speed, hooking MILF MAN's head in a flash and driving the heel face-first into the mat with a sudden bulldog that echoes throughout the arena, the crowd erupting as the cocky villain's early momentum gets shut down.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Forearm Strikes
Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

78 90

MILF MAN catches SMASHER's arm and wrenches it behind their back with technical precision, applying a textbook hammerlock while the crowd boos the methodical assault. The heel cranks the hold tighter, forcing SMASHER to grimace in pain as MILF MAN uses superior grappling skill to control the early exchange completely.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

115 114

SMASHER explodes with lightning-quick rotation, whipping around to crack MILF MAN square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

brawl +40%
Added by Spinning Backfist
115 158

MILF MAN locks in a clinch and viciously wrenches SMASHER overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as SMASHER crashes hard into the canvas. MILF MAN smirks at the jeering crowd while SMASHER writhes in pain, clutching their lower back.


Mid

Corner Splash


speed 125%
Mid

Boston Crab


grapple 125%
125 125

MILF MAN methodically traps SMASHER's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. SMASHER grimaces in agony, clawing desperately toward the ropes while MILF MAN wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
125 190

MILF MAN hooks both arms from behind, wrenching SMASHER's exhausted body backward with precise technical control before bridging into a picture-perfect Dragon Suplex that plants the face firmly on their neck and shoulders, holding the bridge as the arena erupts in boos at the ruthless execution.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

130 125

SMASHER explodes with desperate velocity, rebounding off the ropes in a blur and whipping their boot toward MILF MAN's skull with lightning precision—the enzuigiri cracks across the heel's temple, dropping them instantly as the crowd erupts in thunderous approval for the high-speed counter.


Late

Super Kick


speed 150%
speed +40%
Added by Springboard Enzuigiri
Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

190 115

SMASHER tunes up the band in the corner as the crowd roars, stalking the staggering MILF MAN who turns around right into a lightning-quick Super Kick that cracks across the jaw! The impact echoes through the arena as MILF MAN crumples to the mat, and the fans explode in celebration of the perfectly-timed strike of justice.

SMASHER hoists the struggling MILF MAN high overhead, the crowd roaring as Blindside comes crashing down with thunderous impact. MILF MAN crumples to the mat, motionless, as SMASHER hooks the leg for the decisive three-count victory.

Winner Loser
4 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.