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Major Championship

Major Championship

Feb 0008

Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

91 90

Ichabod Wahoo smoothly transitions behind THE BAD GUY, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as Ichabod Wahoo demonstrates pure grappling mastery, driving THE BAD GUY's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Body Slam


power 100%
power -15%
Added by Hurricanrana
Early

Crossbody


aerial 100%
78 100

THE BAD GUY launches off the ropes with a soaring crossbody, catching Ichabod Wahoo completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as THE BAD GUY quickly scrambles up, smirking at the grounded Ichabod Wahoo who clutches his chest in frustration.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

91 87

Ichabod Wahoo catches THE BAD GUY off-guard with a technically precise snap suplex, hooking the head and snapping backwards with sudden quickness. The crowd boos as THE BAD GUY crashes hard onto the mat, while Ichabod Wahoo rolls through smoothly and smirks at the hostile reaction, clearly satisfied with the executed takedown.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
Mid

Dropkick


aerial 125%
aerial +15%
Added by Sunset Flip
119 140

THE BAD GUY springs off the middle rope with calculated precision, twisting through the air before driving both boots squarely into Ichabod Wahoo's jaw, sending the rival crashing backward into the corner turnbuckles as the crowd jeers the impressive yet opportunistic aerial assault that leaves Ichabod Wahoo dazed and slumped against the ropes.


Mid

Boston Crab


grapple 125%
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

114 115

THE BAD GUY scales the turnbuckle with malicious intent as Ichabod Wahoo struggles to his feet, then launches into a perfectly executed diving forearm that crashes into Ichabod Wahoo's jaw, sending him sprawling across the canvas as the crowd showers both heels with boos.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

106 118

THE BAD GUY hoists Ichabod Wahoo onto their shoulders with ruthless efficiency, then falls backward while launching their opponent overhead in a devastating fallaway slam that sends Ichabod Wahoo crashing violently into the canvas. The impact echoes throughout the arena as THE BAD GUY demonstrates superior raw strength, leaving Ichabod Wahoo writhing in pain while the crowd boos both competitors mercilessly.


Late

Vertical Suplex


power 150%
Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial -35%
Added by Gorilla Press
138 90

Ichabod Wahoo brutally hoists the exhausted THE BAD GUY overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, Ichabod Wahoo rolling away clutching his back while THE BAD GUY writhes in agony.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Top Rope Splash


aerial 150%
120 150

THE BAD GUY scales the turnbuckles with exhausted desperation, launching into a picture-perfect splash that crashes down onto the equally battered Ichabod Wahoo, who writhes in agony beneath the high-impact aerial assault as the crowd boos both competitors mercilessly.

THE BAD GUY wrenches back on the Neck Snap, torquing Ichabod Wahoo's joints at a sickening angle as the crowd boos both competitors. Ichabod Wahoo fights desperately but finally taps out in agony, and THE BAD GUY refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Loser Winner
3 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.