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Major Championship

Major Championship

Aug 0013

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Kicks


speed 100%
90 100

SMASHER unleashes a lightning-fast flurry of kicks, targeting MILF MAN's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

96 90

MILF MAN catches SMASHER off guard with a lightning-quick snap suplex, using superior technical precision to hook the head and bridge backwards in one fluid motion. The crowd boos as MILF MAN smirks arrogantly, having grounded the fan favorite early with clinical efficiency.


Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

69 93

SMASHER ducks under a wild swing and explosively slides between MILF MAN's legs, using lightning-quick reflexes to hook the heel's thighs and roll them backward into a pinning combination that catches the overconfident villain completely off-guard as the crowd erupts in approval.


Mid

Belly-to-Belly Suplex


grapple 75%
brawl 50%

If your last move was Grapple, this gains +30% Grapple.

Mid

Corner Splash


speed 125%
speed -15%
Added by Forearm Strikes
121 110

MILF MAN locks in a clinch and viciously wrenches SMASHER overhead with a textbook belly-to-belly suplex, the technical execution drawing boos as SMASHER crashes hard into the canvas. MILF MAN smirks at the jeering crowd while SMASHER writhes in pain, clutching their lower back.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

115 115

SMASHER explodes with lightning-quick precision, spinning on one foot and connecting flush with a devastating heel kick to MILF MAN's jaw, the crack echoing through the arena as the heel crumples to the mat while the crowd roars in approval at the righteous strike.


Mid

Boston Crab


grapple 125%
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

125 125

SMASHER fakes a dive through the ropes then snaps back with lightning-quick precision, swinging both legs through and catching MILF MAN flush across the jaw with the tiger feint kick! The crowd roars as MILF MAN stumbles backward, clutching their face, while SMASHER lands gracefully and soaks in the cheers, having caught the villain completely off-guard with the deceptive strike.


Late

Haymaker


brawl 125%

If your opponent has more Brawl, this gains +50% Brawl.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
115 145

SMASHER explodes with desperate velocity, rebounding off the ropes in a blur and whipping their boot toward MILF MAN's skull with lightning precision—the enzuigiri cracks across the heel's temple, dropping them instantly as the crowd erupts in thunderous approval for the high-speed counter.


Late

DDT


grapple 150%
Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

150 125

MILF MAN hooks SMASHER's head with calculated precision, wrenching the hold tighter as the exhausted fan-favorite struggles to counter. With textbook technique, the heel drops straight down, drilling SMASHER's skull into the canvas with a perfectly executed DDT that draws venomous boos from the capacity crowd.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
125 205

SMASHER tunes up the band in the corner, stomping the mat rhythmically as the crowd roars in anticipation, and when MILF MAN staggers to their feet, SMASHER explodes forward with lightning speed, connecting flush with a devastating Super Kick that echoes throughout the arena, sending MILF MAN crashing to the canvas as the fans erupt in celebration.

SMASHER hoists the despised MILF MAN high overhead, the crowd roaring in approval as they deliver the devastating Blindside, driving the villain spine-first into the canvas with thunderous force—MILF MAN crumples motionless as the arena explodes in celebration.

Loser Winner
3 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.