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Major Championship

Major Championship

Jun 0012

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Body Slam


power 100%
72 95

"OG" Nick Davis showcases raw strength early on, hoisting Crush high overhead before driving them down with a thunderous body slam that shakes the ring, drawing appreciative cheers from the capacity crowd as both competitors demonstrate their power in this physical chess match.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Backdrop Suplex


grapple 100%
93 93

"OG" Nick Davis hooks Crush's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Early

Backdrop Suplex


grapple 100%
Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

100 86

Crush locks in a textbook waistlock and demonstrates pure technical mastery, bridging back flawlessly to launch "OG" Nick Davis overhead with a crisp backdrop suplex. The crowd appreciates the early display of grappling expertise as "OG" Nick Davis crashes to the canvas, and Crush maintains the bridge for a picture-perfect execution that showcases their superior mat wrestling prowess.


Mid

Dropkick


aerial 125%
aerial -15%
Added by Shoulder Tackle
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

106 92

Crush launches skyward with picture-perfect form, both boots connecting squarely with "OG" Nick Davis's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as Crush kips up smoothly, the aerial precision earning respect from both "OG" Nick Davis and the appreciative fans.


Mid

Boston Crab


grapple 125%
Mid

Power Slam


power 125%
power +50%
Added by Fallaway Slam
125 166

"OG" Nick Davis hoists Crush onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as Crush arches their back in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

110 117

"OG" Nick Davis fakes a dive through the ropes but catches himself, lightning-quick reflexes allowing him to swing back and drive both boots into Crush's jaw with the Tiger Feint Kick, the innovative strike catching his opponent completely off-guard as the crowd roars in appreciation of the slick maneuver, Crush stumbling backward clutching his face.


Late

Surfboard Stretch


aerial 80%
speed 35%
brawl 35%

Your opponent's next move loses 35% Power and Grapple.

speed +5%
Added by Snap Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple -35%
Added by Diving Forearm
grapple +50%
Added by Fisherman Suplex
140 130

Crush hooks "OG" Nick Davis's arms while planting both knees into the spine, then rocks backward with incredible flexibility, hoisting the exhausted opponent into a suspended surfboard stretch that has the crowd gasping in appreciation of the technical artistry as "OG" Nick Davis's chest and shoulders are stretched to their absolute limit in this late-match display of aerial-influenced submission mastery.


Late

DDT


grapple 150%
Late

Powerbomb


power 130%

Your next move gains +60% Power.

power -35%
Added by Surfboard Stretch
150 90

Crush hooks "OG" Nick Davis's head with technical precision, drops back with textbook form, and drives "OG" Nick Davis's skull into the canvas with a perfectly executed DDT that draws an appreciative roar from the crowd as both competitors show mutual respect in this hard-fought contest.


Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
Late

Camel Clutch


grapple 80%
power 35%
speed 35%

Your opponent's next move loses 35% Aerial and Brawl.

power +60%
Added by Powerbomb
speed +15%
Added by Tiger Feint Kick
190 211

"OG" Nick Davis methodically hooks Crush's arms over their knees and sits back deep, applying technical precision to the Camel Clutch as the exhausted Crush grimaces in pain. The crowd rises to their feet, torn between respect for both competitors as "OG" Nick Davis wrenches back with practiced leverage, forcing Crush to cry out before finally tapping out.

Crush and "OG" Nick Davis collide mid-ring with simultaneous attempts, the impact sending both crashing to the canvas in a heap of exhausted bodies. Neither warrior can answer the referee's count as the crowd rises in stunned silence, witnessing two heroes giving everything until nothing remains.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.