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Major Championship

Major Championship

Mar 0008

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Backdrop Suplex


grapple 100%
87 91

Ichabod Wahoo smoothly transitions behind THE BAD GUY, locking in a textbook waistlock before methodically bridging backward with technical precision. The crowd jeers as Ichabod Wahoo demonstrates pure grappling mastery, driving THE BAD GUY's shoulders into the canvas with a perfectly executed suplex that showcases superior mat wrestling fundamentals.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
82 110

Ichabod Wahoo clamps on a sleeper hold from behind, wrenching THE BAD GUY's neck as the crowd boos both competitors, then explosively lifts and drives THE BAD GUY backward into the mat with a brutal slam that echoes through the arena, leaving THE BAD GUY dazed on the canvas.


Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
100 92

THE BAD GUY launches off the ropes with a soaring crossbody, catching Ichabod Wahoo completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as THE BAD GUY quickly scrambles up, smirking at the grounded Ichabod Wahoo who clutches his chest in frustration.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Power Slam


power 125%
115 115

Ichabod Wahoo catches THE BAD GUY charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
118 82

THE BAD GUY hoists Ichabod Wahoo up with raw power, falling backward while launching their opponent overhead in a devastating fallaway slam that sends Ichabod Wahoo crashing hard across the ring. The impact echoes through the arena as both heels fight with vicious intensity, the crowd jeering the brutal display while THE BAD GUY sits up with a smirk, clearly getting the better of this ruthless exchange.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

150 106

THE BAD GUY hoists Ichabod Wahoo high overhead in a brutal gorilla press, muscles straining as the crowd boos both competitors, then slams him down with devastating force that shakes the ring, standing over the crumpled body with a sneer of dominance while Ichabod Wahoo writhes in pain.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial -35%
Added by Gorilla Press
Late

Powerbomb


power 130%

Your next move gains +60% Power.

90 120

Ichabod Wahoo hoists the exhausted THE BAD GUY onto their shoulders with brutal authority, ignoring the crowd's disapproval as they parade around the ring savoring the moment. With vicious intent, Ichabod Wahoo drives THE BAD GUY down with a thunderous powerbomb that shakes the entire canvas, leaving their opponent crumpled and motionless in a heap.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

159 118

THE BAD GUY catches the staggering Ichabod Wahoo with devastating precision, hoisting them up before driving them spine-first into the canvas with brutal, bone-crushing force that echoes throughout the arena. The exhausted Ichabod Wahoo writhes in agony as the crowd boos both competitors, while THE BAD GUY stands over their fallen opponent with vicious satisfaction.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

130 118

THE BAD GUY scales the turnbuckle as Ichabod Wahoo lies motionless, launching into a breathtaking Shooting Star Press that crashes down with devastating precision. The crowd gasps at the athletic display despite booing both competitors, as THE BAD GUY hooks the leg for a potential match-ending cover.

THE BAD GUY wrenches back on the Neck Snap, torquing Ichabod Wahoo's joints at a sickening angle as the crowd boos both competitors. Ichabod Wahoo fights desperately but finally taps out in agony, and THE BAD GUY refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 3

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.