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Major Championship

Major Championship

May 0013

Early

Kicks


speed 100%
Early

Body Slam


power 100%
100 95

SMASHER unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against "OG" Nick Davis's legs and midsection. The crowd roars its approval as SMASHER's technical striking creates separation, leaving "OG" Nick Davis momentarily stunned and backing away.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 86

SMASHER explodes with lightning speed, hooking "OG" Nick Davis's head in a flash and dropping to the mat with a perfectly executed bulldog. The sudden impact sends "OG" Nick Davis face-first into the canvas as the crowd roars its approval for both competitors in this early display of athletic prowess.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Backdrop Suplex


grapple 100%
90 93

"OG" Nick Davis hooks SMASHER's arm and expertly bridges backward, executing a textbook backdrop suplex with precise technical form that demonstrates pure wrestling fundamentals, drawing appreciative applause from the crowd as both competitors show mutual respect in this early exchange of grappling excellence.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

aerial -15%
Added by Shoulder Tackle
115 86

SMASHER whips around with lightning-quick precision, their spinning heel kick connecting flush with "OG" Nick Davis's jaw in a blur of motion that sends them staggering backward as the crowd roars in appreciation of the explosive strike's technical excellence.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Power Slam


power 125%
power -35%
Added by Spinning Heel Kick
power +50%
Added by Fallaway Slam
125 133

"OG" Nick Davis hoists SMASHER onto their shoulder with impressive strength, pausing briefly to showcase their power before driving them hard into the canvas with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd who respect both competitors' athleticism as SMASHER arches their back in pain.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

140 117

SMASHER charges across the ring with blistering speed, launching into a picture-perfect corner splash that crashes into "OG" Nick Davis's chest, driving the air from their lungs as the crowd roars its approval for the lightning-quick offensive burst.


Late

Super Kick


speed 150%
speed +15%
Added by Tiger Feint Kick
Late

DDT


grapple 150%
165 140

SMASHER tunes up the band in the corner, and the exhausted crowd rises to their feet in anticipation. "OG" Nick Davis stumbles forward, and SMASHER explodes with lightning-quick precision, delivering a picture-perfect superkick that connects flush with "OG" Nick Davis's jaw, sending them crashing to the mat as the arena erupts in appreciation for the explosive strike.

SMASHER hoists "OG" Nick Davis onto their shoulders in one fluid motion, the crowd roaring in appreciation as they connect with Blindside, driving "OG" Nick Davis down with thunderous impact that shakes the ring, leaving their opponent motionless on the canvas as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.