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Major Championship

Major Championship

Jan 0010

Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
91 95

THE BAD GUY hooks Ichabod Wahoo around the waist, hoisting them up with raw power before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both heels refuse to give an inch this early in the match.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

91 86

Ichabod Wahoo exploits an opening with clinical precision, hooking THE BAD GUY's head and snapping them over with a textbook suplex that echoes through the arena. The technically sound execution draws jeers from the crowd as THE BAD GUY arches their back in pain, while Ichabod Wahoo quickly rolls to their feet, smirking at their handiwork.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

grapple +20%
Added by Sleeper Slam
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

110 90

Ichabod Wahoo locks in a vicious sleeper hold, wrenching THE BAD GUY's neck backward before viciously hoisting them up and drilling them into the canvas with a brutal slam, drawing boos as both competitors show their ruthless nature early in this heel versus heel collision.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power -15%
Added by Hurricanrana
Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

92 115

THE BAD GUY scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Ichabod Wahoo's jaw as the crowd boos both competitors. Ichabod Wahoo crumples to the mat, clutching their face while THE BAD GUY smirks arrogantly.


Mid

Boston Crab


grapple 125%
grapple -35%
Added by Diving Forearm
Mid

Dropkick


aerial 125%
aerial -35%
Added by Gorilla Press
82 90

THE BAD GUY springs off the middle rope with explosive height, twisting mid-air before driving both boots square into Ichabod Wahoo's jaw with a picture-perfect dropkick that echoes throughout the arena. Ichabod Wahoo crumples to the mat as the crowd boos both competitors, though some can't help but appreciate the aerial excellence on display.


Mid

Power Slam


power 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

115 109

Ichabod Wahoo catches THE BAD GUY charging in and hoists them up with raw, brutal strength before driving them spine-first into the canvas with a thunderous power slam that echoes throughout the arena, the vicious impact drawing boos from the crowd as both heels show zero regard for sportsmanship in this punishing mid-match collision.


Late

Vertical Suplex


power 150%
Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

138 130

Ichabod Wahoo brutally hoists the exhausted THE BAD GUY overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, Ichabod Wahoo rolling away clutching his back while THE BAD GUY writhes in agony.


Late

Powerbomb


power 130%

Your next move gains +60% Power.

Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

aerial +45%
Added by Shooting Star Press
120 170

THE BAD GUY ascends to the top rope, the crowd jeering as both villains show the wear of this brutal contest. With reckless disregard for their own body, THE BAD GUY launches themselves through the air, crashing headfirst into Ichabod Wahoo's sternum with devastating precision. Both competitors writhe in agony, but Ichabod Wahoo absorbs the worst of the high-risk maneuver.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +5%
Added by Snap Suplex
Late

Top Rope Splash


aerial 150%
123 150

THE BAD GUY scales the turnbuckles with malicious intent, measuring the battered Ichabod Wahoo sprawled below. With a snarl toward the booing crowd, THE BAD GUY leaps majestically through the air, crashing down with a picture-perfect splash that drives every ounce of air from Ichabod Wahoo's lungs, leaving both villains gasping as the arena erupts in disdain.

THE BAD GUY wrenches back on Neck Snap, torquing Ichabod Wahoo's limbs at a sickening angle as the crowd boos relentlessly. Ichabod Wahoo flails desperately before finally tapping out in agony, handing THE BAD GUY a ruthless victory neither competitor deserved.

Loser Winner
4 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.