← Back to history
Major Championship

Major Championship

Jan 0013

Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

83 86

"OG" Nick Davis charges across the ring with tremendous force, building momentum before leveling MILF MAN with a devastating shoulder tackle that sends the heel crashing to the mat. The arena erupts as "OG" Nick Davis stands tall, flexing with authority while MILF MAN writhes on the canvas, clearly rattled by the raw power display early in this contest.


Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Body Slam


power 100%
90 95

"OG" Nick Davis hoists the protesting MILF MAN high overhead with raw power, holding them aloft as the crowd roars its approval, before driving them down hard into the canvas with a thunderous body slam that shakes the ring and leaves the heel writhing in pain.


Early

Backdrop Suplex


grapple 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

100 94

MILF MAN locks in a technically precise waistlock, wrenching "OG" Nick Davis off balance before executing a textbook backdrop suplex that sends the fan favorite crashing to the canvas. The heel smirks at the booing crowd while maintaining wrist control, demonstrating superior grappling fundamentals as "OG" Nick Davis grimaces from the impact.


Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

114 92

MILF MAN suddenly whips around with a vicious spinning backfist, the cheap shot catching "OG" Nick Davis flush across the jaw while the referee's back is turned. The crowd erupts in boos as "OG" Nick Davis crumples to the canvas, stunned by the underhanded strike, while MILF MAN smirks and feigns innocence.


Mid

Boston Crab


grapple 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
125 157

"OG" Nick Davis hoists MILF MAN high overhead with raw, devastating power, military pressing the squirming heel above their head as the crowd roars its approval. The face flexes momentarily, showcasing their incredible strength before violently slamming MILF MAN down to the canvas with thunderous impact that shakes the ring.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Power Slam


power 125%
115 119

"OG" Nick Davis catches the charging MILF MAN mid-ring, hoisting the heel high overhead before driving them down with a thunderous power slam that shakes the entire canvas, drawing a massive roar from the crowd as MILF MAN writhes in pain from the devastating impact.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
125 163

"OG" Nick Davis hooks MILF MAN's leg with technical precision, bridging back with textbook form to execute a perfect fisherman suplex despite the exhaustion etched across both competitors' faces. The crowd roars its approval as "OG" Nick Davis maintains the bridge, shoulders pinned to the canvas, while MILF MAN struggles helplessly in the punishing hold.

"OG" Nick Davis hoists the despised MILF MAN high overhead, the crowd roaring in approval as they deliver the devastating Devil You Know, driving the villain spine-first into the canvas with thunderous force—MILF MAN crumples motionless as the arena explodes in celebration.

Loser Winner
2 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.