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Major Championship

Major Championship

Apr 0011

Early

Body Slam


power 100%
Early

Backdrop Suplex


grapple 100%
92 100

BIG MAGIC locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting "OG" Nick Davis up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

91 90

"OG" Nick Davis wraps their arms around BIG MAGIC's neck from behind, cinching in a sleeper hold before lifting them up and driving them down with authority to the mat. The crowd applauds the display of power and technique as BIG MAGIC hits hard, momentarily stunned by the impactful slam as "OG" Nick Davis rises to their feet, acknowledging the respectful competition.


Early

Backdrop Suplex


grapple 100%
Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

90 81

"OG" Nick Davis locks in a textbook waistlock and executes a picture-perfect backdrop suplex, lifting BIG MAGIC up and over with technical precision before planting them flat on the mat. The crowd applauds the clean execution as both competitors show mutual respect in this early exchange of pure wrestling skill.


Mid

Power Slam


power 125%
power -15%
Added by Hurricanrana
Mid

Dropkick


aerial 125%
101 113

BIG MAGIC launches skyward with picture-perfect form, both boots connecting squarely with "OG" Nick Davis's chest in a textbook dropkick that sends them crashing to the canvas. The crowd roars its approval as BIG MAGIC kips up smoothly, the aerial precision earning respect from both "OG" Nick Davis and the appreciative fans.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

106 103

"OG" Nick Davis hoists BIG MAGIC high overhead in a devastating gorilla press, the crowd roaring in appreciation as "OG" Nick Davis's raw power is on full display. BIG MAGIC hangs helplessly above the canvas before "OG" Nick Davis drives them down with authority, the impact echoing throughout the arena as both competitors show mutual respect despite the punishing maneuver.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

aerial -35%
Added by Gorilla Press
114 86

"OG" Nick Davis feints through the ropes with lightning quickness, drawing BIG MAGIC forward before snapping back and drilling both boots into their opponent's jaw with a picture-perfect Tiger Feint Kick. The crowd erupts in appreciation as BIG MAGIC staggers backward, momentarily dazed by the innovative strike.


Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

grapple +50%
Added by Fisherman Suplex
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

158 125

"OG" Nick Davis hooks BIG MAGIC's leg with precision, bridging back in a picture-perfect fisherman suplex that plants the exhausted competitor on the canvas, holding the pin attempt as the crowd roars in appreciation of the technical mastery on display.

"OG" Nick Davis hoists BIG MAGIC onto their shoulders in one fluid motion, the crowd roaring in appreciation as they connect with Devil You Know, driving BIG MAGIC down with thunderous impact that shakes the ring, leaving their opponent motionless on the canvas as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.