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Major Championship

Major Championship

Apr 0013

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

90 86

SMASHER explodes off the ropes with devastating momentum, lowering their shoulder and driving it squarely into "OG" Nick Davis's chest, sending them crashing hard to the mat as the crowd roars in appreciation of the pure power display.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Shoulder Tackle
aerial -15%
Added by Shoulder Tackle
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

66 94

"OG" Nick Davis locks in a tight sleeper hold, wrenching back on SMASHER's neck before powerfully lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd witnessing this hard-hitting display of technical prowess between two competitors.


Early

Kicks


speed 100%
Early

Body Slam


power 100%
100 95

SMASHER unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against "OG" Nick Davis's legs and midsection. The crowd roars its approval as SMASHER's technical striking creates separation, leaving "OG" Nick Davis momentarily stunned and backing away.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

Mid

Power Slam


power 125%
125 119

SMASHER fakes a dive through the ropes but catches himself, lightning-quick reflexes allowing him to swing back and drive both boots into "OG" Nick Davis's jaw with the Tiger Feint Kick, the innovative strike catching his opponent completely off-guard as the crowd roars in appreciation of the slick maneuver, "OG" Nick Davis stumbling backward clutching his face.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

130 92

SMASHER explodes with lightning-quick rotation, their boot cracking against "OG" Nick Davis's jaw with pinpoint precision as the crowd roars in appreciation of the incredible athletic display, sending "OG" Nick Davis stumbling backward into the ropes.


Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power -35%
Added by Spinning Heel Kick
power +50%
Added by Fallaway Slam
140 132

SMASHER charges across the ring with blistering speed, launching into a picture-perfect corner splash that crashes into "OG" Nick Davis's chest, driving the air from their lungs as the crowd roars its approval for the lightning-quick offensive burst.

SMASHER hoists "OG" Nick Davis onto their shoulders, the crowd rising in anticipation as they spin and drive them down with Blindside, the ring shaking from impact. "OG" Nick Davis lies motionless as the referee counts three, and SMASHER stands victorious while the arena erupts in respectful applause for both competitors.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.