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Major Championship

Major Championship

May 0011

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

83 90

SMASHER explodes with lightning speed, hooking "OG" Nick Davis's head in a flash and dropping to the mat with a perfectly executed bulldog. The sudden impact sends "OG" Nick Davis face-first into the canvas as the crowd roars its approval for both competitors in this early display of athletic prowess.


Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

power -15%
Added by Bulldog
Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

speed -15%
Added by Shoulder Tackle
aerial -15%
Added by Shoulder Tackle
78 66

"OG" Nick Davis locks in a tight sleeper hold, wrenching back on SMASHER's neck before powerfully lifting and driving them down with a thunderous slam that shakes the ring, drawing an appreciative roar from the crowd witnessing this hard-hitting display of technical prowess between two competitors.


Early

Body Slam


power 100%
Early

Kicks


speed 100%
92 100

SMASHER unleashes a lightning-quick flurry of kicks, their speed overwhelming as precise strikes snap against "OG" Nick Davis's legs and midsection. The crowd roars its approval as SMASHER's technical striking creates separation, leaving "OG" Nick Davis momentarily stunned and backing away.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

106 122

SMASHER fakes a dive through the ropes, causing "OG" Nick Davis to brace for impact, then whips back with lightning-quick precision to nail a stiff Tiger Feint Kick that snaps "OG" Nick Davis's head back. The crowd roars in appreciation as "OG" Nick Davis staggers away from the ropes, clearly dazed by the innovative strike.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
90 130

SMASHER whips around with lightning-quick precision, their spinning heel kick connecting flush with "OG" Nick Davis's jaw in a blur of motion that sends them staggering backward as the crowd roars in appreciation of the explosive strike's technical excellence.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

power +50%
Added by Fallaway Slam
power -35%
Added by Spinning Heel Kick
Mid

Corner Splash


speed 125%
speed +15%
Added by Tiger Feint Kick
127 140

SMASHER explodes across the ring with lightning speed, catching "OG" Nick Davis off-guard in the corner as the crowd roars in appreciation. The devastating splash connects flush, crushing "OG" Nick Davis against the turnbuckles as SMASHER shows no hesitation in this competitive clash between two fan favorites.

SMASHER hoists "OG" Nick Davis onto their shoulders, the crowd rising to their feet in anticipation. With a mighty roar, SMASHER drives "OG" Nick Davis down with Blindside, the impact shaking the ring as the arena erupts in thunderous applause for both competitors.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.