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Major Championship

Major Championship

Jun 0008

Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Body Slam


power 100%
87 92

Ichabod Wahoo muscles THE BAD GUY up with brutal force, hoisting them high overhead before driving them spine-first into the canvas with a thunderous body slam that shakes the ring, drawing boos from the crowd as both villains battle for supremacy early in this heated contest.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

aerial +15%
Added by Sunset Flip
Early

Backdrop Suplex


grapple 100%
105 91

THE BAD GUY springs off the second rope with surprising agility, wrapping their legs around Ichabod Wahoo's head and whipping them across the ring with a picture-perfect hurricanrana that draws reluctant appreciation from the crowd despite both competitors' villainous reputations, leaving Ichabod Wahoo sprawled near the corner as THE BAD GUY smirks confidently.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

grapple -15%
Added by Hurricanrana
83 77

THE BAD GUY charges across the ring with ruthless intent, plowing through Ichabod Wahoo with a devastating shoulder tackle that sends them crashing hard to the mat. The raw power on display draws jeers from the crowd as THE BAD GUY stands over their fallen opponent, sneering with cruel satisfaction while Ichabod Wahoo writhes in pain from the brutal collision.


Mid

Dropkick


aerial 125%
Mid

Boston Crab


grapple 125%
125 114

THE BAD GUY springs off the middle rope with a perfectly executed dropkick, both boots smashing into Ichabod Wahoo's jaw and sending them crashing backward into the turnbuckles as the crowd voices their displeasure at both competitors with resounding boos.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

119 106

THE BAD GUY catches Ichabod Wahoo in a tight bear hug, then explosively falls backward while launching their opponent overhead with raw power. Ichabod Wahoo crashes hard into the canvas several feet away, the impact echoing through the arena as the crowd boos both competitors, neither villain earning sympathy as THE BAD GUY sits up with a smirk.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

power +50%
Added by Fallaway Slam
Mid

Power Slam


power 125%
152 115

THE BAD GUY hoists Ichabod Wahoo high overhead with a devastating Gorilla Press, military pressing the struggling competitor above their head before callously hurling them down to the canvas with brutal authority. The thunderous impact echoes through the arena as Ichabod Wahoo writhes in agony, while the crowd jeers both competitors with disdain.

THE BAD GUY wrenches back on Neck Snap, torquing Ichabod Wahoo's limbs at a sickening angle as the crowd boos relentlessly. Ichabod Wahoo flails desperately before finally tapping out in agony, handing THE BAD GUY a ruthless victory neither competitor deserved.

Winner Loser
5 1

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.