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Major Championship

Major Championship

Aug 0007

Early

Crossbody


aerial 100%
Early

Body Slam


power 100%
99 91

THE BAD GUY scales the turnbuckles with calculated precision, measuring Ichabod Wahoo who's still recovering from the early onslaught. Launching through the air with picture-perfect form, THE BAD GUY crashes down across Ichabod Wahoo's chest with a devastating crossbody, driving all the air from their lungs as both heels hit the canvas hard to a chorus of boos from the disgusted crowd.


Early

Sunset Flip


speed 65%
aerial 35%

Your next move gains +15% Aerial.

Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

87 91

Ichabod Wahoo clamps on a sleeper hold from behind, wrenching THE BAD GUY's neck as the crowd boos both competitors, then explosively lifts and drives THE BAD GUY backward into the mat with a brutal slam that echoes through the arena, leaving THE BAD GUY dazed on the canvas.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

81 91

Ichabod Wahoo exploits an opening with clinical precision, hooking THE BAD GUY's head and snapping them over with a textbook suplex that echoes through the arena. The technically sound execution draws jeers from the crowd as THE BAD GUY arches their back in pain, while Ichabod Wahoo quickly rolls to their feet, smirking at their handiwork.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

114 105

THE BAD GUY scales the turnbuckle and launches through the air with a vicious diving forearm, crashing into Ichabod Wahoo's jaw as the crowd boos both competitors. Ichabod Wahoo crumples to the mat, clutching their face while THE BAD GUY smirks arrogantly.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
103 118

Ichabod Wahoo lures THE BAD GUY toward the ropes with a feint, then explosively swings through with a lightning-quick Tiger Feint Kick that cracks across THE BAD GUY's jaw, the boos intensifying as both heels resort to underhanded tactics and THE BAD GUY crumples backward into the ropes.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Power Slam


power 125%
117 114

THE BAD GUY hoists Ichabod Wahoo up with raw power, falling backward while launching their opponent overhead in a devastating fallaway slam that sends Ichabod Wahoo crashing hard across the ring. The impact echoes through the arena as both heels fight with vicious intensity, the crowd jeering the brutal display while THE BAD GUY sits up with a smirk, clearly getting the better of this ruthless exchange.


Late

Diving Headbutt


aerial 125%

If your opponent has more Aerial, this gains +50% Aerial.

Late

Vertical Suplex


power 150%
124 137

Ichabod Wahoo hoists the exhausted THE BAD GUY high into the air, holding him vertical for several agonizing seconds to maximize the damage before driving him brutally into the canvas with a devastating suplex. The impact echoes through the arena as the crowd boos both competitors, THE BAD GUY writhing in pain while Ichabod Wahoo smirks callously at the destruction.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Powerbomb


power 130%

Your next move gains +60% Power.

129 118

THE BAD GUY scales to the top rope with methodical precision, glancing back at the stirring Ichabod Wahoo before launching into a breathtaking rotation through the air, crashing down across Ichabod Wahoo's chest with devastating impact that draws reluctant gasps from the disgusted crowd.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Spinebuster
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

158 118

THE BAD GUY catches the charging Ichabod Wahoo and with brutal force drives him spine-first into the canvas with a thunderous spinebuster, the impact echoing throughout the arena as the crowd boos both competitors while Ichabod Wahoo writhes in agony from the devastating power move.

THE BAD GUY wrenches back on the Neck Snap, cranking Ichabod Wahoo's joints at a sickening angle as the arena erupts in boos. Ichabod Wahoo flails desperately, but THE BAD GUY applies even more pressure, forcing a violent tap out that seals the ruthless victory.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.