← Back to history
Major Championship

Major Championship

Jan 0006

Early

Kicks


speed 100%
Early

Kicks


speed 100%
93 89

The Irish Pigu unleashes a lightning-quick flurry of kicks, snapping precise strikes to BLUE KANE's legs and midsection with blistering speed that draws appreciative cheers from the crowd as BLUE KANE staggers backward, clearly caught off-guard by the rapid-fire offense.


Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

Early

Bearhug


brawl 65%
power 35%

Your next move gains +30% Power.

93 85

The Irish Pigu smoothly hooks BLUE KANE's head and arm, displaying excellent technical precision as they snap their hips and lift BLUE KANE cleanly off the canvas. The crowd applauds the textbook execution as The Irish Pigu bridges through the suplex with technical excellence, dropping BLUE KANE firmly on their back before floating over into a pin attempt, showcasing the mutual respect in this competitive opening exchange.


Early

Backdrop Suplex


grapple 100%
Early

Body Slam


power 100%
power +30%
Added by Bearhug
93 121

BLUE KANE powers The Irish Pigu up onto their shoulder with pure strength, hoisting them high overhead before driving them down hard onto the canvas with a thunderous body slam that echoes throughout the arena, drawing an appreciative roar from the crowd as The Irish Pigu arches their back in pain.


Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

Mid

Power Slam


power 125%
107 116

BLUE KANE catches The Irish Pigu charging in and scoops them up with impressive strength, holding them high overhead for a moment before driving them down with a thunderous power slam that shakes the ring. The crowd erupts in appreciation as BLUE KANE hooks the leg, both competitors earning respect in this hard-fought contest.


Mid

Boston Crab


grapple 125%
Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

116 107

The Irish Pigu methodically turns BLUE KANE over and sits back deep into a textbook Boston Crab, applying precise pressure to the lower back. The technical mastery draws respectful applause as BLUE KANE grimaces in pain, clawing toward the ropes while The Irish Pigu maintains perfect positioning and leverage.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +5%
Added by Snap Suplex
Mid

Corner Splash


speed 125%
112 111

The Irish Pigu explodes with lightning-quick rotation, their boot cracking against BLUE KANE's jaw with pinpoint precision as the crowd roars in appreciation of the incredible athletic display, sending BLUE KANE stumbling backward into the ropes.


Late

Super Kick


speed 150%
speed +5%
Added by Snap Suplex
Late

Powerbomb


power 130%

Your next move gains +60% Power.

power -35%
Added by Spinning Heel Kick
144 88

The Irish Pigu suddenly explodes with a lightning-quick super kick that catches BLUE KANE square on the jaw, the crack echoing through the arena as the crowd gasps in appreciation of the perfectly-timed strike that sends BLUE KANE crashing to the canvas.

The Irish Pigu measures BLUE KANE and unleashes Dublin Down with devastating precision, the strike connecting flush as BLUE KANE crumples to the canvas. The crowd erupts in appreciation for both competitors as the referee counts three.

Winner Loser
5 2

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.