← Back to history
Major Championship

Major Championship

Nov 0013

Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

90 96

MILF MAN quickly hooks SMASHER's head and arm, then executes a technically precise snap suplex with sudden velocity, bridging perfectly to showcase superior mat wrestling. The crowd boos as MILF MAN smirks while SMASHER arches in pain on the canvas, the early-match attack establishing dominance through pure grappling skill.


Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

90 90

MILF MAN snatches SMASHER's arm and wrenches it into a textbook hammerlock, twisting the shoulder joint with technical precision while trash-talking the crowd. The arena erupts in boos as MILF MAN methodically applies pressure, forcing SMASHER to grimace while the heel smirks with sadistic satisfaction.


Early

Kicks


speed 100%
Early

Forearm Strikes


brawl 90%

Your opponent's next move loses 15% Grapple and Speed.

brawl -15%
Added by Bulldog
100 69

SMASHER unleashes a lightning-fast flurry of kicks, targeting MILF MAN's legs and midsection with blinding speed, each strike landing with precision as the crowd roars its approval while the heel desperately tries to cover up and retreat.


Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed -15%
Added by Forearm Strikes
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

110 115

MILF MAN methodically wrenches SMASHER's arm with textbook technical precision, twisting the joint at a cruel angle while the crowd boos the deliberate infliction of pain. The heel adds insult to injury by taunting the suffering SMASHER, applying extra torque with a smug grin.


Mid

Spinning Heel Kick


speed 115%

Your opponent's next move loses 35% Power.

speed +15%
Added by Tiger Feint Kick
Mid

Spinning Backfist


brawl 75%
speed 50%

Your next move gains between +5% and +40% Brawl.

speed +5%
Added by Snap Suplex
130 118

SMASHER explodes with lightning-quick rotation, whipping around to crack MILF MAN square in the jaw with a devastating spinning heel kick that echoes throughout the arena, sending the heel staggering backward as the crowd roars its approval for the perfectly-timed strike.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
115 125

MILF MAN methodically traps SMASHER's legs, flipping them over with cruel precision into a textbook Boston Crab, leaning back with technical malice as the crowd boos the submission hold. SMASHER grimaces in agony, clawing desperately toward the ropes while MILF MAN wrenches the hold deeper, displaying masterful grappling control that has the face competitor trapped center-ring.


Late

Springboard Enzuigiri


speed 130%

Your Speed moves have +40% Speed this match.

speed +15%
Added by Tiger Feint Kick
Late

Fisherman Suplex


grapple 125%

If your opponent has more Grapple, this gains +50% Grapple.

145 125

SMASHER digs deep into their reserves, sprinting to the ropes with lightning speed before launching into a picture-perfect springboard, their boot cracking across the back of MILF MAN's skull with a devastating enzuigiri that echoes through the arena as the crowd erupts and the heel crumples to the canvas in a heap.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

grapple +60%
Added by Dragon Suplex
125 190

MILF MAN hooks both arms behind SMASHER's back with technical precision, exploiting the exhausted hero's weakened state as the crowd boos thunderously. The heel arches backward with perfect form, bridging into a devastating pin attempt that leaves SMASHER folded up on the canvas, nearly broken from the expertly executed suplex.


Late

Rolling Elbow


speed 125%

If your opponent has more Speed, this gains +50% Speed.

speed +15%
Added by Tiger Feint Kick
speed +40%
Added by Springboard Enzuigiri
Late

DDT


grapple 150%
180 150

SMASHER explodes with lightning-quick rotation, spinning through with devastating speed as the rolling elbow crashes into MILF MAN's jaw, dropping the heel instantly while the crowd erupts in thunderous approval of the perfectly-timed knockout blow.

SMASHER and MILF MAN clash in mid-ring, both attempting simultaneously—their bodies collide with brutal force before crashing to the canvas in a heap. Neither wrestler stirs as the referee checks on both, the arena falling into stunned silence at the chaotic double-down.

Draw Draw
4 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.