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Major Championship

Major Championship

Jul 0006

Early

Hammerlock


grapple 90%

Your opponent's next move loses 15% Aerial and Brawl.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

80 93

The Irish Pigu catches THE BODY off-guard with a crisp collar-and-elbow tie-up, smoothly transitioning into a textbook snap suplex that sends the heel crashing onto the mat with technical precision. The crowd roars in approval as The Irish Pigu floats over for a quick cover, showing early control of this contest.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Bulldog


speed 90%

Your opponent's next move loses 15% Brawl and Power.

speed +5%
Added by Snap Suplex
86 88

The Irish Pigu explodes across the ring with lightning speed, hooking THE BODY's head in a flash before the heel can react, then plants them face-first into the canvas with a rapid-fire bulldog that electrifies the crowd with thunderous cheers as THE BODY clutches their face in pain.


Early

Crossbody


aerial 100%
Early

Kicks


speed 100%
speed +5%
Added by Snap Suplex
95 98

The Irish Pigu unleashes a lightning-quick flurry of rapid-fire kicks to THE BODY's legs and midsection, the speed forcing the heel to backpedal defensively as the crowd roars its approval, each strike landing clean before THE BODY can mount any counter.


Mid

Frankensteiner


aerial 75%
grapple 50%

Your next move gains +30% Aerial.

Mid

Corner Splash


speed 125%
speed +5%
Added by Snap Suplex
116 121

The Irish Pigu charges across the ring with lightning speed, catching THE BODY against the turnbuckles with a devastating corner splash that draws a thunderous ovation from the crowd. The impact crushes the air from THE BODY's lungs as The Irish Pigu's momentum flattens the heel against the pads, leaving THE BODY slumped and gasping.


Mid

Boston Crab


grapple 125%
Mid

Arm Wringer


grapple 115%

Your opponent's next move loses 35% Brawl.

111 107

THE BODY methodically wrenches back on the Boston Crab, applying textbook technical pressure as The Irish Pigu claws desperately toward the ropes. The heel leans back with surgical precision, sitting deep to maximize the torque on The Irish Pigu's spine while the crowd rallies behind the suffering babyface. THE BODY smirks at the anguished cries, maintaining perfect form on the submission hold.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Boston Crab


grapple 125%
109 116

The Irish Pigu expertly flips THE BODY onto their stomach, stepping through and sitting back deep into a textbook Boston Crab as the crowd roars its approval. THE BODY writhes in agony, clawing desperately at the canvas while The Irish Pigu maintains perfect technical form, wrenching back with precision to maximize the pressure on the lower back and legs.

The Irish Pigu cuts off THE BODY's desperate comeback attempt with a thunderous Dublin Down, the devastating strike connecting flush and sending the heel crashing to the canvas in a heap as the crowd erupts in approval, the referee counting the decisive three-count victory.

Loser Winner
1 5

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.