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Major Championship

Major Championship

Jul 0008

Early

Crossbody


aerial 100%
Early

Sleeper Slam


power 65%
grapple 35%

If your last move was Grapple, this gains +20% Grapple.

100 92

THE BAD GUY launches off the ropes with a soaring crossbody, catching Ichabod Wahoo completely off-guard and flattening him to the mat with surprising early aggression. The crowd boos both competitors as THE BAD GUY quickly scrambles up, smirking at the grounded Ichabod Wahoo who clutches his chest in frustration.


Early

Shoulder Tackle


power 90%

Your opponent's next move loses 15% Speed and Aerial.

Early

Snap Suplex


grapple 65%
speed 35%

Your moves gain +5% Speed this match.

83 91

Ichabod Wahoo catches THE BAD GUY off-guard with a technically precise snap suplex, hooking the head and whipping them over with surprising quickness before their opponent can counter. The crowd boos as Ichabod Wahoo smoothly transitions through the grappling exchange, planting THE BAD GUY flat on their back with clinical efficiency in this early heel-versus-heel confrontation.


Early

Hurricanrana


aerial 90%

Your opponent's next move loses 15% Power and Grapple.

Early

Backdrop Suplex


grapple 100%
90 91

Ichabod Wahoo expertly hooks THE BAD GUY's arm and lifts with technical precision, bridging back to plant the opponent squarely on their shoulders with a textbook backdrop suplex that draws grudging acknowledgment from the crowd despite both competitors' villainous reputations.


Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

Mid

Boston Crab


grapple 125%
grapple -15%
Added by Hurricanrana
106 100

THE BAD GUY hoists Ichabod Wahoo high overhead in a brutal gorilla press, muscles straining as the crowd boos both competitors, then slams him down with devastating force that shakes the ring, standing over the crumpled body with a sneer of dominance while Ichabod Wahoo writhes in pain.


Mid

Diving Forearm


aerial 115%

Your opponent's next move loses 35% Grapple.

Mid

Tiger Feint Kick


speed 75%
power 50%

Your moves gain +15% Speed.

speed +5%
Added by Snap Suplex
115 119

Ichabod Wahoo slingshots through the ropes with lightning quickness, his boot cracking across THE BAD GUY's jaw with a vicious Tiger Feint Kick that sends the rival heel stumbling backward as the crowd boos both competitors, but Ichabod Wahoo smirks with satisfaction at his underhanded precision.


Mid

Fallaway Slam


power 75%
aerial 50%

Your next move gains +50% Power.

Mid

Gorilla Press


power 115%

Your opponent's next move loses 35% Aerial.

119 106

THE BAD GUY hoists Ichabod Wahoo up with raw power, falling backward while launching their opponent overhead in a devastating fallaway slam that sends Ichabod Wahoo crashing hard across the ring. The impact echoes through the arena as both heels fight with vicious intensity, the crowd jeering the brutal display while THE BAD GUY sits up with a smirk, clearly getting the better of this ruthless exchange.


Late

Spinebuster


power 125%

If your opponent has more Power, this gains +50% Power.

power +50%
Added by Fallaway Slam
Late

Powerbomb


power 130%

Your next move gains +60% Power.

161 120

THE BAD GUY catches the staggering Ichabod Wahoo with devastating precision, hoisting them up before driving them spine-first into the canvas with brutal, bone-crushing force that echoes throughout the arena. The exhausted Ichabod Wahoo writhes in agony as the crowd boos both competitors, while THE BAD GUY stands over their fallen opponent with vicious satisfaction.


Late

Shooting Star Press


aerial 130%

Your next move gains +45% Aerial.

Late

Vertical Suplex


power 150%
power +60%
Added by Powerbomb
130 193

Ichabod Wahoo brutally hoists the exhausted THE BAD GUY overhead, holding him suspended for several agonizing seconds before driving him spine-first into the canvas with a devastating vertical suplex. The impact echoes throughout the arena as both heels draw jeers, Ichabod Wahoo rolling away clutching his back while THE BAD GUY writhes in agony.


Late

Top Rope Splash


aerial 150%
aerial +45%
Added by Shooting Star Press
Late

Dragon Suplex


grapple 130%

If your last move was Grapple, this gains +60% Grapple.

195 118

THE BAD GUY scales the turnbuckles with exhausted determination, measuring the worn-down Ichabod Wahoo sprawled below. Launching with reckless abandon, THE BAD GUY soars through the air, crashing down chest-first across Ichabod Wahoo's torso. The high-risk maneuver connects flush, drawing grudging acknowledgment from the crowd as Ichabod Wahoo convulses from the devastating aerial assault.

THE BAD GUY wrenches back on the Neck Snap, torquing Ichabod Wahoo's joints at a sickening angle as the crowd boos both competitors. Ichabod Wahoo fights desperately but finally taps out in agony, and THE BAD GUY refuses to release the hold even after the bell, drawing nuclear heat before finally standing over their defeated rival.

Winner Loser
5 4

How to Play

Welcome to Wrestling Legacy

Build your pro wrestling camp from the ground up. Recruit wrestlers, equip them with gear and moves, sign them to promotions, all in pursuit of becoming World Champion.

Your Lockerroom

The Lockerroom is your home base where you manage your roster and recruit new talent. You can recruit one wrestler per day and carry a maximum of 15 wrestlers at a time.

Each wrestler's career lasts up to 180 matches. When they retire, they free up a spot for the next prospect to join your team.

Managing Your Wrestlers

Your wrestlers won't grow on their own. As they gain experience and level up, you'll improve their abilities to prepare them for bigger matches and tougher opponents.

When you open a wrestler's page, you'll see the following tabs.

Stats

Each wrestler has two sets of stats: Styles and Personalities. These determine how well they execute moves in the ring. Every time they level up, you can improve these stats.

Gear

Gear determines how your wrestler looks. You can purchase new gear from the shop and equip it to any wrestler on your roster.

Moves

Each wrestler performs a set of moves during a match, and those moves rely on their physical stats to determine effectiveness. You must choose four early match moves, four mid match moves, and four late match moves for every wrestler.

History

The History tab shows every match the wrestler has competed in. You can click any entry to view the full match details.

Awards

Wrestlers can win championships while signed to a promotion. The Awards tab serves as their trophy room and tracks their accomplishments.

Joining a Promotion

Wrestlers need to sign with a promotion in order to compete. Each in-game month, promotions run events where wrestlers are matched up against one another.

Contract

If a wrestler isn't currently signed, the Contract tab becomes available. From there, you can sign them to a promotion, choose the length of the deal, and set their pay per match.

Championships

Every promotion has a major championship that represents the top prize in the company. Some promotions also feature midcard championships for lower-ranked wrestlers.

If a midcard champion rises within 12 ranks of the major champion, the midcard title is vacated and that wrestler immediately earns a major championship match.

Wrestling Matches

Matchups are announced one event in advance, so you can see your upcoming opponent and prepare before the match takes place.

Each match is made up of nine move exchanges between two wrestlers. For every exchange, one move from each wrestler is selected. The wrestler with the higher score wins that portion of the match.

Moves

Moves happen in three phases: early, mid, and late. While each wrestler equips four moves for each phase, only three per phase are actually used during a match.

Each move's score is calculated as a percentage of the relevant Style stats. Some moves also include additional effects that trigger under specific conditions.

Results

After a match, wrestlers are paid according to their contracts. The winner gains Starpower while the loser loses Starpower, and rankings are adjusted accordingly. Both wrestlers gain experience, and if they've earned enough, they level up.